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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Temple:
Dungeon Level 4
HEDRACK'S
QUEST
If
you performed all 3 assigned tasks for either Romag, Kelno, or Alremm,
you’ll be led straight to the presence of the High Priest of the
Greater Temple, Hedrack. The party will find itself at #12 in the
Temple of Elemental Evil, Level 4. If you did all 3 quests for Belsornig,
he’ll simply point you in the direction of the 4th level, along
with an encouragement to clear it out violently.
In any event,
Hedrack has a task for you. Something is causing a disturbance on
the 3rd level of the Temple. His guards have been unable to resolve
the problem. It’s now up to you. Note that refusing him at this
point is a very bad idea. You’ll instantly get attacked from all
sides by practically everybody that resides on the fourth level.
Bugbears, Ogres, Ettins, Hill Giants, Wizards, Hedrack, you name
it.
As
it turns out, the cause of the disturbance is a Hill Giant named
Scorpp. He can be found at #4 in the Temple
of Elemental Evil, Level 3. He also keeps a pet Worg named Splot
for company. Scorpp won’t be difficult to kill, largely because
he never takes his hands off his crossbow, thereby provoking attacks
of opportunity.
Kill
Scorpp, and then report your success to Hedrack. You’ll be initiated
into the Greater Temple. At this point, the game comes to a close.
The consequences of your actions lead to the ultimate victory of
the Temple of Elemental Evil, with you participating in their ranks.
For more information on your ending movie, refer to the End
Movies section.
Please
note that if you recruit Scorpp into your party and come back to
Hedrack, Hedrack will go hostile and initiate combat.
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