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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Temple:
Dungeon Level 1
OTHER
QUESTS
[PLEASE
NOTE THAT THE PARAGRAPH NUMBERS ON THIS PAGE DO NOT REFER TO THE
NUMBERS ON THE MAPS!]
Wonnilon’s
Quest
1.
At around #17 of level 1 of the Temple, you’ll notice a couple of
Bugbears patrolling this room. It’s a cell block. Most of the cells
contain Zombies and such. One of them along the eastern half, however,
holds a Gnome prisoner named Wonnilon. He was sent here on a reconnaissance
mission into the Temple. Unfortunately, he was caught and is now
missing his backpack of equipment. Wonnilon
is a joinable NPC.
Under
normal circumstances, Wonnilon is rather evasive and withdrawn.
Getting much of anything out of him is difficult at best. However,
if the character speaking to Wonnilon is wearing the ring given
by the Gnome located at #6
of the Moathouse Dungeon, Level 2, Wonnilon proves much friendlier.
He wants the party to locate his missing backpack.
The backpack
is nearby, in another cell north of Wonnilon’s.
2. Wonnilon
relocates himself to #21 of the Temple of Elemental Evil, level
1. He is glad for the recovery, but there’s a problem. His crossbow
and Scroll of Control Plants are missing. He’d like you to look
into that. In the meantime, his newfound room of meditation provides
a safe resting place for the party.
3.
His crossbow and Scroll of Possession are in the possession of the
Hill Giant, Scorpp. Scorpp can be found at #4
in the Temple of Elemental Evil, Level 3. Kill the giant and
bring the items back to Wonnilon. Wonnilon keeps the crossbow, but
lets you have the Scroll.
Rivalry
in the Fire Temple
1.
Two priests of the Fire Temple, Tubal and Antonio, can be found
at #17 of Level 2. Speak to Tubal,
the half-orc priest near the north door of the room. He wants an
ornate mace from Antonio. He gives you a sort of code-word to remind
Antonio that he owes a gambling debt.
2. It won’t
take much to convince Antonio to relinquish the mace. A fair skill
in Diplomacy or Intimidate will do the trick.
3.
Hand the mace over to Tulab, and get a Ring
of Protection +1 as a reward.
4. If you like,
you can pursue further conversational threads with both Tulab and
Antonio to convince them to kill each other off. As far as I know,
this isn’t really significant to the party’s progress in the game.
Heck, Alremm apparently doesn’t mind at all.
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