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Location: Games » Planescape: Torment » Walkthroughs & Guides
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Sorcerer's
Guide to All Things Factional
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Race
and class don't make a whole person on the planes. A body's
got to have a philosophy, a vision of the multiverse and
what it all means. Sure, a fellow can get along without
it, but how's he ever going to make sense of the whole thing
and find his own "center of the multiverse"? How's he going
to know his friends from his enemies in places where what
he stands for can mean everything? A body's got to have
a place to stand in order to see the majesty of the whole
thing. On the streets of Sigil and beyond, philosophies
are more than just ideas. They're groups - factions with
leaders, goals, powers, and attitudes. Every faction has
its own way of seeing the multiverse and has its own powers
to match. Some of them get along, others don't, and some
could care less about the rest of the multiverse.Click on
a faction symbol to see the representative of that faction
or follow the links below the description to find out how
the join that faction (if possible). Here is the linked
list of all factions:
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The
Athar/Defiers/The Lost
According to these folks, the great and feared
powers are liars! Those who claim to be the "gods" of the planes are
mortals just like us. Yeah, they're unbelievably powerful, but they're
not gods. After all, they can die, they've got to keep their followers
happy, and they often feud among themselves like children. Thor, Zeus,
and the others - they're impostors.
Sure,
there might be a true god, or maybe even more than one, but such
power is beyond all understanding. Such beings cannot be seen, spoken
to, or understood by mortals.
'Course,
the Athar ain't stupid. "Let the powers call themselves gods," they
say. "It ain't worth the laugh, because there's no point upsetting
the powers." With all that might, an angry power'd be a dangerous
enemy. All the Athar want is to part the veil, discover the secret
behind everything, and look on the face of the unknowable.
Can
join - NO
Top
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The
Bleak Cabal/Madmen
"There's no meaning to it all," say the members
of this faction, "so just give it up, poor sod. Whoever said reality
had to make sense?" To these folks, the multiverse ain't even a cruel
joke, because that would give it all meaning. Look at all those fools
in their factions, running around, trying to discover the meaning
of something that's senseless. They'll waste their lives at it. And
they call the Bleak Cabal mad - hah!
Here's
the Bleaker credo: "The multiverse doesn't make sense, and it ain't
supposed to." That's all there is to it, pure and simple. It ain't
"The mutiverse is without meaning," because that answer's a meaning
in itself.
For
someone to join the Cabal, he or she (or it) has got to do three
things: quit looking for meanings, accept what happens, and look
inward. There's no meaning on the outside, so the question is, "Is
there any meaning inside?"
Can
join - NO
Top
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The
Believers of the Source/Godsmen
To these characters, all things
are godly. All things can ascend to greater glory - if not in this
life, then in the next. Patience, that's all it takes. See, here's
the chant: Everything - primes, planars, petitioners, proxies, the
whole lot - is being tested. Survive, succeed, and ascend - that's
the goal of all beings. Fail and get reincarnated to try again. It's
pretty simple and straightforward.
'Course,
it ain't that easy either. First off, nobody really knows what the
tests are. Is a body supposed to be good, evil, or what? Godsmen
are trying to figure that out. Second, a fellow might go in reverse
- mess up and come back as a prime or something worse in the next
life.
So
you see, the Godsmen calculate that's the whole purpose of multiverse.
The Prime Material, the Inner, and the Outer Planes - they exist
to test and purge. It's just a matter of figuring what's being tested
and how. When that happens, the Godsmen can hasten the end of the
universe and get on with some new existence.
Can
join - YES
Top
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The
Doomguard/Sinkers
Ever hear of entropy, berk? Take a look around:
Everything's going down the tubes, falling apart, stopping. People
die, rocks erode, stars fade, planes melt away. That's entropy, the
fate of the multiverse. A lot of folks think that's a terrible thing,
but not the Doomguard. They're pretty sure that nothing lasts forever.
It's the way things are supposed to be, they guess - the goal of everything.
Now,
the sods who try to fix things - stop the decay and put everything
back together - they've got it all wrong. They're fighting the natural
goal of the multiverse, trying to do something unnatural. That ain't
right.
Don't
get this faction wrong. It's not like somebody builds a house and
they tear it down. That building's part of the whole decay: The
stonecutter chips the rock, the logger cuts the tree, and later
the termites chew the beams until the whole case comes down on its
own. There's a long view to this. The sod who can't see the grand
scheme'll go barmy trying to tear down everything that gets built.
Can
join - NO
Top
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The
Dustmen/The Dead
These guys say Life's a joke, a great trick.
Nobody's alive; in fact, there's no such thing as Life. Sure, the
petitioners are dead compared to the rest of us, but everybody else
is dead too - they just don't know it yet. So what's the chant? Simple:
"All these worlds and all these universes are just shadows of another
existence." This multiverse - this is where beings wind up after they
die.
Look,
if things were truly alive, would there be such pain and misery
in the multiverse? 'Course not! Life is supposed to be about celebration
and positive feelings. Existence here is muted, dull, full of pain,
and twisted with sorrow. What kind of celebration is that? This
existence is a mockery of true life.
The
berk who gets restless and rushes things dies a fool, and he'll
probably be forced to go through the whole thing all over again
- that's a real waste of time! Here's the chant: Respect Death,
and don't ever treat it like a servant.
Can
join - YES
Top
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The
Fated/Takers/Heartless/Coldbloods
This faction says the universe belongs to those
who can hold it. Each sod makes his own fate, and there's no one else
to blame for it. Those who whine about their luck are just weaklings;
if they were meant to succeed, they could have. Here's the way the
multiverse works, according to the Takers: Everybody's got the potential
to be great, but that don't mean it's going to happen. Those that
work hard get what they deserve.
There's
no point feeling sorry for the berks who didn't make good - it was
their own fault for being weak. Some softhearted folks call this
a cruel philosophy. Well, that's just an excuse for weakness. Sure,
there's compassion, but a body's still got to earn it.
Most
folks think there's nothing to the Fated but taking, but the Takers'll
tell a berk there's a lot more than that. There's lots of things
a being has to earn - respect, for instance. That's something the
Fated believe can't be taken by force.
Can
join - NO
Top
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Fraternity
of Order/Guvners
These
folks are sure that everything's got laws. Mankind's got laws. Sigil's
got laws. Even the Lower Planes got their laws. Now, once a body's
got the laws down, he does pretty well, right? He knows how to use
them to his advantage, and how to break them without getting caught.
If
everything's got laws, then there are laws for the whole birdcage
- the planes and all that. And if everything's got laws, then those
laws can be learned. See where this is going? Learn the laws of
the planes and learn how to break 'em, how to use 'em to best advantage.
Get to be a real blood, a pro, and a basher'd have real power.
So
let all the other berks run around, looking for the meaning of the
multiverse. It doesn't matter what it all means, because that won't
tell a body how it all works. Knowing the operation of things -
that's what's important. Who cares what it means when a blood can
make it do what he wants?
Can
join - NO
Top
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The
Free League/Indeps
This ain't no faction and nobody tells them
what to do. The idea that any berk knows the truth and everybody else's
wrong - well, that's a chance a body shouldn't take. Who's right -
the Guvners? The Mercykillers? The Chaosmen? Since when does a smart
gambler play all his jink on a single throw?
Still,
a body's got to belong to something if he wants to stay alive. The
Free League's kind of an informal group of like-thinkers. They share
news, pass around jobs, and watch each other's backs. Hey, in a
place like the planes, a body can't be too careful.
Some
figure Indeps to be cowards, afraid to play a stake on the truth,
but Indeps see themselves as free thinkers, refusing to be shackled
to some blind ideology. Truth is, there are some that don't want
to make the choice, for fear of offending one power or another.
Then again, there's plenty of folks seeking to make their own truth
- maybe even start themselves a new faction.
Can
join - NO
Top
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The
Harmonium/Hardheads
The secret of the multiverse? That's simple,
and every cutter in the Harmonium knows what it is: "The Harmonium
is always right." Look, the goal of every enlightened being in the
multiverse is to live in perfect harmony with all others. Look around:
Peace or war - those are the only true states of the multiverse.
The
Harmonium says there's only one way to have peace: their way. War
or peace - squabble among each other or join the Harmonium - those
are the only choices. The Harmonium believes that the ultimate goal
of the multiverse is universal harmony, and it's ready to spread
that belief to all those other sods out on the planes. If that takes
thumping heads to spread the truth, well, the Harmonium's ready
to thump heads.
Sure,
there might not be peace right away, but every time the Harmonium
gets rid of an enemy, the multiverse is that much closer to the
universal harmony it was meant to have.
Can
join - NO
Top
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The
Mercykillers/Red Death
As far as this faction's concerned, justice
is everything, and there ain't no sod who can give it the laugh. Those
cutters that try'll have the Mercykillers on their tail, so the smart
thing is just don't try. It's the whole reason laws exist - to see
that justice is carried out.
Justice
purges the evil in folks and makes them better, fit to belong in
the multiverse. Once everybody's been cleansed, then the multiverse
reaches perfection, and perfection's the goal of the multiverse.
'Course
now, other folks don't agree with Mercykiller logic. To them, the
Mercykillers ain't above the laws or even right in what they do.
The Mercykillers don't like such folk's attitudes, but they can't
hang a being for its opinions - at least not in most places. See,
the Mercykillers say they don't make the laws, they only enforce
them. All in all, they're no better than the rest, but no worse
than a few.
Can
join - NO
Top
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The
Revolutionary League/Anarchists
"These universes, these powers,
they're all corrupt!" screams this faction. "They're guiding people
in the wrong directions, keeping them as slaves and prisoners to the
powerful. The old beliefs are lies." These sods claim that the Guvners,
Chaosmen, Mercykillers, Athar - every last one of them - no longer
care about the truth. Their factols have all the property, bodyguards,
jink, and influence. They're not looking for the truth; they just
want to hang on to what they've got.
Well,
the Anarchists say it's time for that to change. It's time to break
free of the chains and seek the real truth. And that's only going
to happen when a body's free of the bonds of the other factions.
A being's got to be able to make his own choices, but would any
faction just let a body go? Think the Harmonium would say, "Sure,
we admit we're wrong. Go find your own way." Not a chance!
Once
the factions come down, then folks can find the real truth. Break
it all and rebuild with the pieces that are left - that's the only
plan.
Can
join - YES
Top
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The
Sign of One/Signers
Every person, every individual, is unique. This
is the greatest glory of the universe - that each creature living
(and dead) is different from all others. It's obvious, then, that
the multiverse centers around the self, or so this faction would have
everyone believe. "It's quite simple, addle-cove," one of these sods
would say. "The world exists because the mind imagines it. Without
the self, the multiverse ceases to be." Therefore, each Signer is
the most important person in the multiverse. Without at least one
Signer to imagine it all, the rest of the factions would cease to
exist.
Better
be nice to the Signers then, berk, because they just might decide
to imagine a body right out of existence. Don't think it can be
done? Maybe not, but then a basher's a fool to take the risk. Lots
of folks disappear without a trace, and more than a few are enemies
of the Signers. Makes a body think, don't it?
Can
join - NO
Top
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The
Society of Sensation/Sensates
According
to these folks, the multiverse is known by the senses - the only proofs
of existence. Without experience, without sensation, a thing isn't.
If a sod can't taste the soup, then it ain't soup. The only way to
know anything for sure is to use the senses.
Look,
it ain't that hard to understand. Which is real, a description of
the rose or the rose itself? Only a barmy'd choose the description,
which ain't real. It's got no smell, no thorns, no color. Picking
a rose, that's real, and the way a body knows is by experiencing
it. The senses are the only way to know the universe.
Given
that, the multiverse has limits, and a body can try to experience
it all. A being's got to savor the intensity, explore the complexity.
Don't just guzzle the wine - find all the flavors within it. Before
a sod's all done, he'll learn the difference between Arborean and
Ysgardian wine, know them by vintage, and even by the hand of the
vinter. Only then do the secrets of the multiverse start to make
themselves clear.
Can
join - YES
Top
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The
Transcendent Order/Ciphers
These guys say that for a body
to become one with the multiverse, he's got to stop thinking and act.
Action without thought is the purest form of thought. When a cutter
can know what to do without even thinking about it, then he's become
one with the multiverse.
It
goes like this. Every berk's part of the multiverse, and nothing's
apart from it. So it figures that every being knows the right action
to take at just the right moment. Problem is, some folks start thinking
and mess it all up. Thinking adds hesitation and doubt. It overrules
instinct and separates a sod from the multiverse. By the time a
poor sod's thought about something, the right action for the right
moment is gone.
So
what's all this get a fellow, then? Once mind and body are in harmony,
the spirit becomes in tune with the multiverse. A blood understands
the purpose of multiverse and knows just where and how he should
be.
Can
join - NO
Top
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The
Xaositects/Chaosmen
As these sods see it, the multiverse wasn't
born from Chaos - the multiverse is Chaos. There's no order, no pattern
to anything. That's the meaning of the multiverse, the great secret
everyone else is just too dull-witted and cowardly to admit! Look
around. Is there any pattern to this existence? Any order that gives
it all meaning? None, not a one.
So
why fight it, since Chaos is how things are meant to be? It has
a beauty and wonder all its own. By gazing upon Chaos, learning
to appreciate the randomness of it and understanding its sublime
intricacies, the Xaositects learn the secrets of the multiverse.
They want to play within the unshapeable Chaos, and to be a part
of its uncontrollable energies.
Can
join - YES
Top
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