Location: Games » Planescape: Torment » Walkthroughs & Guides
ACT 1: THE MORTUARY - OVERVIEW
The game begins with you waking up on a slab in the Mortuary, with no memories of who – or what – you are, or how you came to be here. You stumble off the slab and try to gather your wits when a skull floats over and speaks to you.
Hey Chief, you OK?
Apparently you know each other. Or at least he – or she, or it – knows you...

The skull introduces itself as Morte and gives you a quick rundown of the situation. You are locked up in the Preparation Room on the second floor of the Mortuary. You are covered in scars but your back seems to be full of tattoos as well – tattoos in the form of instructions. You should find someone named Pharod, and not least your missing journal. But first you have to find a way out of this room, and then out of this Mortuary.
Which of course is easier said than done...
Morte is the first NPC to join you. You can find more information about him here.
What happens in Act 1?
The first act begins when you wake up at the start of the game and ends when you escape from the Mortuary.
The Mortuary is a kind of "training ground" where you can get to know the game interface. Your first task is to escape the Preparation Room. Then, since all doors to the first floor are barred, you must find your way to the Third Floor, find the Mortuary Sanctum Key, use it to open the locked doors and get down to the first floor, and then escape the Mortuary. How to escape the Preparation Room and get to the third floor is explained under the Second Floor!
Creatures
You will meet the following creatures in the Mortuary:
- Zombies: These undead creatures are quite harmless unless you give them a reason to attack you. If they turn hostile, it should be easy enough for you to outrun them. You can't speak with them – at least not yet – and trying to do so is a Chaotic act. However, you should make sure to examine them, as some of them carry useful items.
- Skeletons: These creatures are also harmless unless provoked. There is no reason to speak to them, but you may want to examine them through "dialog".
- Giant Skeletons: You will meet these creatures on the First Floor. As long as you don't disturb them, they are completely harmless; however if you awaken them they can be quite dangerous! On the First Floor page I tell you how to dispose of them.
- Dustmen: The generic Dustmen and Dustwomen that you meet on the Third and First Floor are rather suspicious to find you there. You'll want to be careful what you tell them, or they will sound the alarm, and the entire Mortuary will be after your blood! Once you have spoken to Dhall on the Second Floor, I suggest that you tell the Dustmen that you are here to meet him. With a Dexterity of 13 or better, you can also break their necks before they can raise the alarm.
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