Location: Games » Planescape: Torment » Tips, Tricks & Hints
ADDLE-COVE
- A not-particularly friendly way to call someone an idiot, as in, "Did
you hear what that addle-coved wizard wanted us to do?" Also a noun: "He's
an addle-cove!"
ANARCHIST
- Another name for a member of the Revolutionary League.
ANTHILL
- City or town.
ASTRAL
CONDUIT - A wormhole through the Astral Plane connecting the
Prime Material Plane and the Outer Planes.
ATHAR
- A faction in Sigil, also called the Lost. Its members hold that there
are no true powers. The local priests would like to see them get lost
(see "lost", below).
BANG
AROUND - To hang around, or spend idle time in. Between adventures,
bashers sometimes "bang around the Cage."
BAR
THAT - An almost-polite way to say "shut up," or "don't talk
about that." It's quick, to the point, and can be used as a warning: "Bar
that, Janos, there's Dustmen over there."
BARMY
- Insane. As in, "The winds of Pandemonium'll drive a body barmy if he
stays too long." Barmies are insane folks, especially those in Sigil,
who've been "touched" by the impossible bigness of the planes.
BELIEVERS
OF THE SOURCE - A faction in Sigil, also called the Godsmen.
They believe that everyone's got the potential to be a power.
BERK
- A fool, especially one who got himself into a mess when he should have
known better.
BIRDCAGE
- A cell, prison, or anything that compares to it.
BLEAK
CABAL - A faction with despondent members and a view that says
life is meaningless. Also known as the Bleakers, the Cabal, and the Madmen.
BLINDS
- The dead-ends of the Mazes, it also means anything impossible or hopeless,
as in, "He'll hit the blinds if he tries lying to the factol."
BLOOD
- An expert, sage, or professional in any field. A champion gladiator
can be a blood, as can a practiced sorcerer. Calling someone a blood is
a mark of high respect.
BOB
- The business of cheating someone, whether it's of their cash, honor,
or trust. Good guides in Sigil warn a cutter when someone's bobbing him.
Thieves boast that they "bobbed a leatherhead on the street."
BONE-BOX
- The mouth, named because of its teeth, fangs, or whatever. "Stop rattling
your bone-box," is telling a berk to lay off the threats or bragging.
BOX
- A rogue modron that has taken up residence in Sigil.
BRAIN-BOX
- This slang refers to a berk's head, usually in a crude or uncomplimentary
way. "Go soak your brain-box," is a common idiom, while "He banged his
fool brain-box on it" means a berk finally figured something (obvious)
out.
BUB
- Booze, wine, or ale - usually cheap and barely drinkable.
BUBBER
- A drunk, especially if he, she, or it has fallen on hard times. Bubbers
don't get any sympathy from most Cagers.
BURG
- Any town smaller than Sigil, in size or in spirit - at least that's
how folks from Sigil see it. Other bodies don't agree.
CAGE,
THE - A common nickname for Sigil, used by locals. It's derived
from "birdcage," so it's a pretty harsh judgment on the place.
CAGER
- A native or resident of Sigil.
CANNY
- Smart or talented.
CASE,
THE - The house or place where a cutter lives. Has a positive
connotation as a nice or decent place.
CELESTIAL
- An intelligent being native to the Upper Planes. Includes aasimon, archons,
eladrin, guardinals, and more.
CENTER
OF THE MULTIVERSE - A place that doesn't exist; there is no
true "center of the multiverse." No matter where a body stands, he's at
the center of things (at least from his perspective).
CHANT,
THE - An expression that means news, local gossip, the facts,
the moods, or anything else about what's happening. "What's the chant?"
is a way of asking for the latest information on a basher's heard.
CHAOSMEN
- A nickname for the Xaositects.
CHIV
- A weapon, usually something with a blade.
CIPHERS
- A nickname of the Transcendent Order faction, used because most folks
don't know what they're talking about.
CLUELESS,
THE - The folks who just don't get it, usually primes. Use
this on a planar and there'll likely be a fight. Also an adjective, like
calling someone a "clueless berk."
COLOR
POOL - Portals on the Astral Plane that give access to the
Prime as well as the Outer Planes.
CONIES
- Victims of the cony-catchers.
CONY-CATCHERS
- Con-men, tricksters, or thieves looking for someone to peel.
CROSS-TRADE
- The business of thieving, or anything else illegal or shady. "A cross-trading
scum" is a thief who's probably angered the Mercykillers.
CUTTER
- A complimentary term that refers to anybody, male or female. It suggests
a certain amount of resourcefulness or daring, and so it's a lot better
than calling someone a berk.
DARK
- Anything secret is said to be dark. "Here's the dark of it," is a way
of saying "I've got a secret and I'll share it with you."
DEAD,
THE - Another name for the Dustmen.
DEAD-BOOK
- A body in the dead-book is dead. Some people have others "put in the
dead-book."
DEADER
- Anyone in the dead-book.
DEFIERS
- Another name for the Athar.
DOOMGUARD
- A faction in Sigil that believes in entropy and decay. Also called the
Sinkers.
DUSTMEN
- One of the factions of Sigil. They believe everybody's dead. Also called
the Dead.
FACTION
- One of the 15 philosophical groups that rule Sigil.
FACTIONEER
- A general term for any faction member.
FACTOL
- The leader of a faction.
FACTOR
- One of the factol's high-up advisers or a body who's dedicated his life
to the faction. Usually in the highest position of power in a faction,
and often considered for the job of factol if the old one steps down or
is otherwise removed.
FACTOTUM
- A dedicated member of a faction.
FATED,
THE - A faction that holds that if they've got something, it's
because it belongs to them. This doesn't always sit well with others.
Also called the Takers or Heartless.
FEEDING
THE WYRM - The act of executing a prisoner. Specifically, a
unique type of execution carried out by the Mercykillers.
FIEND
- Primarily refers to baatezu, gehreleths, hordlings, tanar'ri, and yugoloths,
but sometimes includes any intelligent being native to the Lower Planes
(night hags, imps, quasits, and the like).
FRATERNITY
OF ORDER - A faction in Sigil, also called the Guvners. They
believe that knowing physical laws gives a cutter power over everything.
Not the kind of folks to argue logic with.
FREE
LEAGUE - A faction whose members live their lives as they please,
with no allegiance to others. Some folks figure that makes them untrustworthy
right there, but they're pretty useful as mercenaries. Also called the
lndeps.
GARNISH
- A bribe, as in "Give the irritating petty official a little garnish
and he'll go away."
GATE
- Another term for a portal. All gates in Sigil are generally called portals.
This term is also used in a general sense to describe any sort of passage
between one plane and another.
GATE-TOWN
- A burg on the Outlands that has a gate to another Outer Plane. Each
plane has one gate-town, and the town often has the same basic appearance,
outlook, and attributes as the inhabitants, architecture, and terrain
of the corresponding plane.
GHOST
- A prime who visits the planes via astral spell. Since it involves little
physical risk on the prime's part, it's often considered cowardly and
even distasteful by planars (the prime hasn't even deigned to come to
the planes with his actual body). The term "cord babies" is also used,
though less frequently.
GIVE
'EM THE LAUGH - To escape or slip through the clutches of someone.
Robbing a tanar'ri and not getting caught is giving it the laugh.
GIVE
THE ROPE - What happens to condemned criminals who don't manage
to give the law the laugh. Usually thieves are the only folks who use
this term.
GO
TO THE MAZES - A idiomatic curse meaning "go away" and wishing
a terrible fate upon the berk as well.
GODSMEN
- Another name for the Believers of the Source.
GRAYBEARD
- A sage or scholar. This term refers to the stereotypical wizened old
man but can apply to any learned intellectual.
GREAT
RING, GREAT WHEEL - The Outer Planes, often depicted in maps
and diagrams (which are often misleading) as a ring. This also refers
to their infinite size, another allusion to the endlessness of a ring.
GREAT
ROAD - A series of permanent, always-active gates scattered
throughout the Outer Planes. The Great Road connects all the Outer Planes,
although the gates themselves are so spread out that it's said it would
take many lifetimes to walk the entire Great Road. A few of the gates
are linked by paths, but most are not connected in any way.
GULLY
- A potential victim of a peel, a gullible sod.
GUVNERS
- Another name for the Fraternity of Order.
HARDHEADS
- Another name for the Harmonium.
HARMONIUM
- A faction of the planes, also called the Hardheads. Its slogan could
be, "Do it our way or no way."
HEARTLESS,
THE - Another name for the Fated.
HIGH-UP
- Powerful. This refers to a spell, position, or anything else with plenty
of power that can theoretically be measured. Also a person of money and
influence. Factols, for example, are high-ups. It's bad form to call one's
self this; it's a phrase others bestow.
HIPPED
- Stranded. "Hipping the rube" means stranding someone by sending him
through a one-way portal.
INDEPS
- The common name for members of the Free League.
INNER
PLANES - The Elemental Planes (Air, Earth, Fire, Water), Paraelemental
Planes (Ice, Magma, Ooze, Smoke), Quasielemental Planes (Ash, Dust, Lightning,
Mineral, Radiance, Salt, Steam, Vacuum), and Energy Planes (Positive and
Negative). They are planes of elements and energy, as opposed to those
of concepts and alignment.
JINK
- The goal of the poor: money or coins. "That's going to take a lot of
jink!" means an expensive bit of garnishing.
KIP
- Any place a cutter can put his feet up and sleep for a night, especially
cheap flophouses in the Hive or elsewhere. Also, to "call kip" is to make
a place a body's home, at least for a while.
KNIGHT
OF THE POST, KNIGHT OF THE CROSS-TRADE - A thief, cheat, and
a liar - clearly not a compliment unless, of course, that's what the basher
wants to be.
LANN
- To tell or inform. See "well-lanned".
LEAFLESS
TREE - The gallows, which is where some berks wind up after
they've been scragged.
LEATHERHEAD
- A dolt; a dull or thick-witted fellow. Use it to call someone an idiot.
Also an adjective: "a leatherheaded sod."
LOST
- Dead. "He got lost" means he ain't coming back without a resurrection.
LOWER
PLANES - Also called the dark planes, or nether regions - the
Abyss, Acheron, Baator, Carceri, Gehenna, the Gray Waste, and Pandemonium,
the planes of evil alignment. Fiends inhabit these dismal planes.
MADMEN,
THE - Another name for the Bleak Cabal.
MAZES,
THE - The nasty little traps the Lady of Pain creates for would-be
dictators. It's also come to mean any particularly well-deserved punishment,
as in, "It's the Mazes for him and I can't say I'm sorry."
MARK
- To make note of something, as in "Spies guard the portal and mark who
comes and goes." To be marked is to be identified, as in "That berk was
marked as a Guvner."
MERCYKILLERS
- A faction of Sigil that believes in absolute justice. Also called the
Red Death.
MINDER
- A bodyguard. As in, "He's not so tough, but there's a couple of minders
watching over him."
MUSIC
- A price a cutter usually doesn't want to pay, but has to anyway. As
in, "Pay the music, or you'll never find your way out of here." Not a
literal amount.
NAMER
- Someone who belongs to a faction in name only, paying lip service to
its philosophy but not dedicated to its principles.
NICK
- To attack, cut, or strike someone, often used in threats. It's also
used to indicate inflicting other injury upon a sod, such as stealing
from him, as in "I nicked him good, and got his chiv."
OUT-OF-TOUCH
- Outside of the Outer Planes. A body who's on the Elemental Plane of
Water is 'out-of- touch.' This vernacular comes from Sigil, which is considered
to be the center of the multiverse by those who adopted this phrase.
OUT-OF-TOWN
- Like the phrase above, this one's used by Cagers to describe a body
who's on the Outlands.
OUTER
PLANES - The Abyss, Acheron, Arborea, Arcadia, Baator, the
Beastlands, Bytopia, Carceri, Elysium, Gehenna, the Gray Waste, Limbo,
Mechanus, Mount Celestia, the Outlands, Pandemonium, and Ysgard. The planes
of concept rather than element.
OUTSIDERS
- Clueless primes who don't yet know how things work on the planes (and
especially in Sigil).
PARK
YOUR EARS - To eavesdrop, spy upon, or just simply listen intently.
"He parked his ears in the Hall of Speakers to keep up with the very latest
chant."
PATH
- A means of planar travel that requires actual physical movement. Commonly
known paths include the rivers Styx and Oceanus, Mount Olympus, the World
Ash Yggdrasil, and the lnfinite Staircase of Ysgard.
PEEL
- A swindle, con, or trick. It's often used as a verb. Peeling a tanar'ri
is usually a bad idea.
PEERY
- Suspicious and on one's guard. What a basher should be if she thinks
she's going to get peeled.
PETITIONER
- A mortal who has died and reformed on the plane of his alignment and/or
deity without memory of his former life. A petitioner's ultimate goal
is to become one with the plane he's occupying, although no one (not even
the petitioner) knows the whole dark of this.
PIKE
IT - A useful, all-purpose rude phrase, as in, "Take a short
stick and pike it, bubber."
PIKE
OFF - To anger someone, as in, "Once he discovers he's been
peeled, he's going to be really piked off."
PLANAR
- Any being native to a plane other than the Prime Material Plane. These
are living beings, not petitioners.
PLANAR
CONDUIT - A wormhole-like connection that links two layers
of the same plane, or (rarely) two layers of two different planes.
PLANE-TOUCHED
- A planar crossbreed. Any offspring of a planar native and a human. Tieflings
are plane-touched, as are aasimar and genasi. Alufiends and cambions are
also considered plane-touched.
PLANEWALKER
- A cutter who travels the planes looking for adventure, jink, or glory
- a plane-traveling adventurer. Usually, to refer to someone as a planewalker
carries a tone of some respect, for such individuals are considered capable,
knowledgeable, and experienced.
PORTAL
- A doorway allowing passage to (and possibly from) another plane. These
are always found in bounded spaces like archways, and always re- quire
a key. Also called gates.
POWER
- A being of incredible might, drawing energy from those who worship it
and able to grant spells to priests. Also called a deity or god. Someone
a body shouldn't ever mess with.
PRIME
- The Prime Material Plane or someone from that plane. Also a single prime-material
world.
PROXY
- A mighty servant of a power - usually a former mortal servant of that
power.
RED
DEATH - Another name for the Mercy-Killers.
REVOLUTIONARY
LEAGUE - A faction in Sigil that wants to see all the other
factions destroyed. Also called the Anarchists.
RIDE
- An adventure, task, or undertaking. As in, "What's the ride today, boss?"
RUBE
- A naive or clueless person, but not necessarily a prime. Sometimes this
term's used to describe any non-Cager.
RULE
OF THREES - One of the fundamental rules of the multiverse:
Things tend to happen in threes.
SCAN
- Look, listen, or learn. "Scan this, berk," can mean "listen up," "look
at this," or "check this out." "Scanning the chant" is learning the latest
news.
SCRAGGED
- Arrested or caught.
SCREED
- A monotonous tirade, or someone who gives one. If used to refer to a
person, it means someone who speaks at length without any real knowledge,
or simply an argumentative person. As in "Don't listen to him, he's just
a screed."
SENSATES
- Nickname for the Society of Sensation.
SIGNERS
- A faction nickname for the Sign of One.
SIGN
OF ONE - A faction whose members figure that everybody is the
center of his own universe. Also called the Signers.
SINKERS
- Another name for the Doomguard.
SOCIETY
OF SENSATION - A faction that believes life's got to be experienced
to be understood. Also called the Sensates.
SOD
- An unfortunate or poor soul. Use it to show sympathy for an unlucky
cutter or use it sarcastically for those who get into their own rnesses.
SODDING
- A derogatory term used to stress magnitude. A "sodding idiot" is an
amazingly stupid berk.
SPARKLE
- Specifically a diamond, but also any gem.
SPELLSLINGER
- A wizard.
SPIV
- An individual who lives by his wits (rather than having regular employment).
TAKERS
- Another name for the Fated.
THOUGHT
GUILD - An unflattering reference to a faction, used by those
who don't believe in factions at all.
TOP-SHELF
- Great or best, as in "The really top-shelf pubs are all in The Lady's
Ward."
TRANSCENDENT
ORDER - A faction in Sigil. The formal name for the Ciphers,
who believe that the truest responses occur when a body acts without thinking.
TUMBLE
TO - To understand, figure out, or find out something. A body
better tumble to the dark of Sigil before he bangs around on his own.
TURN
STAG - To betray somebody or use treachery. Saying "He turned
stag" is about the worst thing that can be said about a cutter.
TWIG
- To take a liking to, as in, "One particular deva twigged to the idea
of interfering with the Blood War."
UNITY
OF RINGS - The theory that everything forms a logical ring
or circular pattern of sorne kind, as illustrated by the Outer Planes
in particular.
UPPER
PLANES - Arborea, Arcadia, the Beastlands, Bytopia, Elysium,
Mount Celestia, and Ysgard. The good- aligned planes.
VORTEX
- A passage between an environmental extreme on the Prime Material and
the corresponding Elemental Plane.
WELL-LANNED
- Connected, in-touch, or otherwise blessed with numerous friends, allies,
and informants.
WIGWAG
- To chat or talk.
XAOSITECTS
- A faction in Sigil. Another name for them is the Chaosmen, which does
a pretty good job of describing their point of view.
YAWN,
THE - The state of being bored: "This place gives me the yawn."
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