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Wizardry 6 Guide by David Milward


INTRO & ABOUT  |  PARTY MEMBERS
Areas in Order of Appearance:  
The Castle  |  Hazard Zone  |  The Mines  |  The Mountain  |  The Pyramid  |  River Styx  |  Hall of the Dead  |  The Forest  |  The Temple of Ramm
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Party members:
Zarax | Chun-Li | Ryu | Rothgar | Errol | Terra

Rothgar, M Rawulf Lord

During Wizardry 6: The Priests' spell book doesn't bring much in the way of offense, but is easily the best when it comes to healing and buffing. A Priest does not bring much to the table besides situational healing and buffing. So I prefer a character who can bring the Priests' healing, even if to a lesser degree, and provide some combat power at the same time. Valkyries would certainly be a logical choice, as they require less experience to advance levels than a Lord and have less stringent attribute requirements. But I have a setup in mind for Wizardry 8 that will maximize the Lord's health regeneration. But for this game I have the Lord attack from the back rank with a weapon that has extended range. Rawulfs make the best Lords during Wizardry 6, requiring the least points to meet the minimum requirements.

During Wizardry 7: Same thing as for Wizardry 7.

During Wizardry 8: The Lord adopts a different style. He'll equip multiple items that provide Health regeneration to enhance his own class-based Health regeneration. He'll also dual-wield maces. Rawulfs also have the second most bonus points for Priests in Wizardry 8.


Spell Selection

3rd - Cure Wounds
4th - Stamina
5th - Cure Lesser Cnd
6th - Silence
7th - Armorplate
8th - Cure Paralysis
9th - Cure Poison
10th - Sane Mind
11th - Lightning
12th - Dispel Undead
13th - Astral Gate
14th - Cure Stone
15th - Death Wish
14th - Death
15th - Lifesteal
16th - Death Wish
17th - Death
18th - Remove Curse
19th - Lifesteal
20th - Resurrect
21st - Word of Death 22nd - Enchanted Blade
23rd - Divine Trap
24th - Blades
25th - Identify 26th - Conjuration

Inventory during Wizardry 6

Weapon: Spear of Death
Misc.: Anointed Cloak
Head: Armet
Body: Full Plate (U)
Legs: Full Plate (L)
Hands: Silver Gloves
Feet: Silver Solleret

Inventory for Import into Wizardry 7

Weapon: Raven's Bill
Misc.: Cameo Locket
Head: Helm&Coif
Body: Studded Hauberk
Legs: Studded Chausses
Hands: Copper Gloves
Feet: Chain Hosen


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