MM7 looting averages

This is the VERY detailed summary of the looting run data for each MM7 variable.



Variable #1 - Lowest possible Luck(-50)

Variable #2 - Perception=10(Grand Master)

Variable #3 - Luck=500(researched by me)

Variable #4 - Luck=500 and Perception=10(Grand Master)

Variable #5 - Luck=0 and Perception=0

Summary of ALL MM7 averages from ALL variables