1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Satellite Reign - Interview @ Develop

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 10, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,196
    Likes Received:
    30
    [​IMG]Develop has interviewed some of the Satellite Reign devs about their game with a main focus on the Unity engine they are using.

    "This is our first game as an indie studio," said Brent Waller, environment artist. "The response so far on Early Access has been really positive, so we're sure people will really enjoy it. We hope it does well for us, but for now, we're trying to play it safe by keeping our expectations somewhat grounded."

    Given the team's varying levels of experience with Unity on both personal projects, character artist Dean Ferguson says other engines "barely got more than a glance". In fact, Unity was used for more than just the game's development.

    "All of our Kickstarter pitch cinematics and materials were created in Unity," he reveals. "Usually something like that would have been created with pre-rendered cinematics. Unity allowed us a high quality end result without the time sink of rendering."​
     
    Last edited by a moderator: Oct 10, 2015
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.