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Skyshine's BEDLAM - Version 2.2

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 27, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Version 2.2 of Skyshine's Bedlam, brings us MAC support and the following:

    We're working away on the game and have some great news - OSX (Mac) is now available via your steam keys! It'll be identical to our 2.2 version of the game.

    Version 2.2 is a continued effort from our side to make combat more enjoyable, lessen the difficulty for beginners, and encourage more exploration. See the full list of notes below!

    Bug fixes:
    • Resized textures to help eliminate the 'black screen' issue during battles
    • Fixed issue with Gunslinger return fire kills not counting toward veteran status
    • Fixed issue with the Dozer rooms button going to wrong screen when chose Combustor Dozer
    Tweeked Blitz rules
    • 1. Now the enemy doesn't have extended movement range
    • 2. Blitz meter scales to game progression
    Gameplay:
    • Added a new low cost Dozer equalizer that allows the player to have extra Action points!
    • Weapons and Equalizers can only be used once per combat
    • Increased damage from Gunslinger return fire
    • Up'd the health of all units across the board, to get rid of one shot kills
    • Increased starting power cell count on all Dozers
    • Slightly reduced heal time for all Dozers
    • Reduced the power cell cost of some weapons and equalizers
    • Increased amount of resources collected per pickup
    • Player can no longer be killed via headshot
    • Randomized the amount of passengers lost/gained from convo events
    • Changed Viscera to only be immune to same type class of unit
    • Fixed the "battlefield butcher" achievement
    • Adjusted the "scorched earth" achievement
    UI changes:
    • Battle Hud changed to always show the available
    • Weapons and Equalizers! Added more tooltips, and reworded some, on various screens
    • Extra UI Improvements (pulsing lights/buttons)
     
    Last edited by a moderator: Nov 27, 2015
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