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Torment: Tides of Numenera - Beta Patch 1

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 5, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]InXile released Beta Patch 1 for Torment: Tides of Numenera today. The changelog is huge, but they've updated almost every aspect of the game. Some highlights are listed below:

    Hello everyone,

    Today we are pleased to announce patch 1 for Torment: Tides of Numenera's beta/Steam Early Access release. This patch corrects a number of critical bugs our community reported and also has some feature and gameplay improvements across the board. Enjoy!

    Note: This patch may be incompatible with your previous save files due to changes in our save/load system. If you experience bugs as a result of loading up old saves, we recommend starting a new game.

    Highlights
    • Heavy optimization pass to Fathom 13 scene.
    • Camera improvements.
    • Large balance passes.
    • Added hotkey support to the interface. Press I for Inventory, C for Character, M for Map, B for Quick Abilities, V for Quick Items, and J for Journal. Escape should close out of these menus, as should pressing their respective keys while the UI is open. Customizable hotkeys are not yet available.
    • Added Autosave functionality with three rotating slots.
    • Added Quicksave/Quickload functionality. Press F5 to quicksave, F6 to quickload.
    • Added a Shins (currency) display to the Inventory screen.
    • The camera should no longer pan while a menu is open.
    • Manifold miscellaneous optimizations to performance.
    • Updates to portrait artwork.
    • Fixed Broken Dome bug that could cause the intro cutscene/conversation to not play correctly. Should also fix misc. bugs that could be caused by user interface inputs falling through the UI.
    • Fixed Cypher Sickness not saving properly.
    • Fixed combat freeze-ups that could occur with repeat save/loads.
    • Cyphers can now be dragged to other characters. Cypher Sickness should no longer multiply in effect after save/load.
    • Issue with movement getting stuck on scene transition should no longer occur.
     
    Last edited by a moderator: Feb 5, 2016
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