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Van Helsing: Final Cut - State on GOG

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 11, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The state of Van Helsing: Final Cut on GOG and Xbox is being explained in this article on the Neocore site.

    You know, we've been cautiously optimistic about the schedule of the release of The Incredible Adventures of Van Helsing: Final Cut on GOG.com, while patching the Xbox One version, but by now it should be clear to you that we have complications (concerning weird science).

    And it's only fair that you guys request The Officialâ„¢ Answer regarding these things, as it is something you clearly crave, judging by the comments.

    But fundamentally, there's nothing new to tell. We're still working as hard as we can, like a little steampunk factory. Pun maybe intended, as we have years of experience with Steam so far, but we're quite new to Microsoft's Xbox platform with its certification process and to the GOG Galaxy client. Remember, we're still a growing company, testing is slower than expected, unexpected problems are more unexpected than expected, but still, we firmly believe from week to week that we can finish all the work the next day.

    Officiallyâ„¢:
    • Yes, we're working on the Xbox One patch. Achievements will be fixed, that wasn't the hard part. You'll get that sweet Gamerscore and hundertprozent, rest assured. But the update will include fixes in multiplayer mode, and that takes time, and we can't release these fixes separately, as it would require to go through two certification processes, and that would mean more delays. We don't want that, do we?
    • Yes, we're working on bringing Final Cut to GOG.com, but there are still a few bumps on the road, the game must work perfectly with the GOG Galaxy client, and that takes also time. (If you have the trilogy on GOG, you're eligible for a free Steam copy of Final Cut in the meantime, we can offer you this much. Contact support@neocoregames.com)
    • And yes, indeed we're working on other things as well, but that doesn't interfere much with said things, our sub-teams are divided smartly and are focusing on single tasks.
     
    Last edited by a moderator: Feb 12, 2016
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