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Underworld Ascendant - July Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 27, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The latest Stygian Sentinel sees the Underworld Ascendant team focus on the Lizardman and getting their appearance right.

    The Evolution of a Lizardman

    Fans of Ultima Underworld often remember the Lizardman race pretty fondly. They were spotlighted in one of most signature moments of that game, where the player was able to learn their language.

    They were later feared to be wiped out in the cataclysmic events of that game, but in Underworld Ascendant, you'll see they make their return.

    In it, a group of Green Lizardmen reside in the neutral city of Marcaul, a central trading point for The Stygian Abyss.

    We've explored multiple looks for the Lizardmen over the past year and thought we'd share.

    Although just clay, this is the first look at a Green Lizardman, the friendlier of the types you'll encounter.

    Of course, there's plenty of room for refinement, which will be handled during the modeling and texturing process over the coming weeks and months.

    But, what about Red Lizardmen?

    Another part we use to accent the silhouette is with armor and clothing.

    In Nate's draw-over (on the right), he's added some feather attachments making it even more sharp and pointy-looking from a distance.

    Now that the overall idea is agreed upon, the Red Lizardman is in the hands of art production and refinements continue to happen daily.

    In future installments, we'll dig deeper into detailing how the visual differences between the races translate into telegraphing skills, abilities, and other matters of gameplay.​
     
    Last edited by a moderator: Jul 27, 2016
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