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StarCrawlers - Belly of the Beast

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 30, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new update for StarCrawlers and new story content arrives titled 'Belly of the Beast'. This will be the last story content released until version 1.0 arrives. The dev team will be focusing on mechanics and itemisation in the meantime.

    The next story mission has arrived: Belly of the Beast! We hope you enjoy it :D
    This will be the last story mission released while StarCrawlers is in development - the final missions will launch with version 1.0. With all of the released story missions available we'll be switching our focus back to itemization, abilities, and balance. Huge thanks as always to everyone who has been submitting reports and feedback!

    Engine
    -Upgraded StarCrawlers to Unity 5.3.6.
    -Linux users should see improvement in audio / startup related crashes from the engine update.
    -Various optimizations and improvements from the engine update.

    Abilities
    -Abilities that attack using the caster weapon are noted in the ability tooltip.

    Cyberninja
    -Abilities in the Deception tree now all correctly require a non-Heavy weapon to use.
    -Fixed an issue that cause Shadowfall to fail to count CP on a target when applying its accuracy debuff.

    Soldier
    -Fixed an issue where (believe it or not) Bomblets could cause a soft-lock in combat if they were added by Magnetronc Bomb / Bouncing Betty / UXO while trying to update Bomblets.

    Hacker
    -Mindmelt cast by Black Ice now correctly deals Nanite damage when attacking.
    -Fixed an issue that could cause DoTs to deal 0 damage if the Hacker was killed.

    Smuggler
    -Double Down now adapts to deal the element type of the Smuggler's weapon.

    Prototype
    -Reduced Time Unit cost of H.A.M to 50% weapon speed, damage to 49/50/51% weapon damage, and increased accuracy loss to 6/4/2% with each attack.

    Enemies
    -Reduced base elemental damage for Plop, Crabby, and Grinder.
    -Fixed chance that Copbot Rookies could soft-lock thinking they had no action to take.
    -Frenzy damage dealing for Mites & Mite Swarms is no longer tied to their animation to address possible issues with the ability animation being interrupted.
    -Fixed issue causing Mites to deal an extra hit at increased damage when using Frenzy.

    Items
    -Loot containers in explore mode once again have a chance to drop random gear (Weapon, -Armor, Shields, Accessories) in addition to credit loot.
    -Loot from defeated mobs has an increased chance to include random gear.
    -Worms and Mites now drop meaty credit loot and items.
    -Several humanoid enemies now drop credit loot and items.
    -The rarity odds for items on higher difficulty levels increases as your party level increases.
    -Pistols are no longer generated with the Combat Initiative stat but instead have a new stat, Zeroing, which increases accuracy of weapon attacks against a target with each miss until a hit occurs.
    -SMGs are no longer generated with the Aggression stat but instead have a new stat, Hyperburst, which reduces the dodge chance of targets when using a weapon attack. Dodge chance cannot be reduced below 0.
    -SMGs / Pistols generated before these change will retain their original stats.
    Shield Breaker, Shield Pierce, Armor Pierce, Critical Damage Boost, and Hyperburst on weapons will now only be applied if the ability attacks using the caster's weapon.
    -Shield Pierce on melee weapons slightly reduced for Common & Uncommon rarities.

    [...]

    Coming Next
    -Item upgrades!
    -More friendly faction contact events.
    -More cool stuff!​
     
    Last edited by a moderator: Jul 30, 2016
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