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Graywalkers - Kickstarter Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 22, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more the equipment in the tactical RPG Graywalkers Purgatory:

    New Updates & Equipment Details
    Greetings Graywalkers! Hope everybody has been well. For this update, we plan to talk about those precious things players want to collect in an RPG, particularly Weapons, Armor, Gear and Items. We plan to share how they work and get your feedback on them as we start finalizing their implementation into the game. However, before we go to those, we wanted to share a few updates regarding the development of the game itself.

    NEWS & UPDATES
    Before i begin, let me apologize for the screwy formatting on this update. For some reason, i'm not sure if it's my computer or just a bug with KS. The bold and header functions aren't working properly for me today so things aren't as clear and organized as they should be. Please bear with us as you go through the update.

    Alpha Status
    We now have a tentative target for a playable combat alpha. We plan to have our initial Alpha Combat Demo 1st week of October. We target to have it internally by middle of September but we plan to test it first before we hand it over to those with Alpha Access once it is more stable. The focus of this demo is to showcase the combat to get final feedback from you the backers before we set things in stone. We currently have the backend running already for the combat demo. Majority of the combat calculations are now live and undergoing testing, but so far so good. It already utilizes the RPG system we created including majority of the combat features and factors. Majority of the abilities work in combat. Now, we are focusing on implementing and integrating the backend to its visual counterparts such as animations and special effects. From there, it will be a work-in-progress that we will continually improve upon and upgrade as we slap on all the other components on to it, until it's ready to be released as an Early Access game.

    Early Access
    Right now, we have not decided on the final date for the Early Access. Based on research, feedback and advises, they say Early Access is very critical to the success of the game. It can make or break the game, despite the fact that it is clearly said that it is still an early access game. In essence, an Early Access launch will feel like our actual launch, in terms of perception by the general public. With this in mind, we intend to have a more stable and enjoyable EA build before we hit the go button on it. This means that those without Alpha access will have to wait a bit longer. Once we feel we are ready, then we will release our Early Access build.

    [...]​
     
    Last edited by a moderator: Aug 23, 2016
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