1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Diablo - Most Important PC Games

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 26, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,399
    Likes Received:
    30
    [​IMG]PCGamesN has a feature on the most important PC games. The latest game featured is Diablo.

    Full disclosure: Blizzard's Diablo, released in 1996, is a game that has been very good to me.

    My first published book was Diablo: Demonsbane, an e-book that launched the entire Blizzard fiction line. My 2000-2002 column, Garwulf's Corner, ran on Diabloii.net, and used Diablo and Diablo II as a jump-off point for almost every topic. So Diablo and Diablo II have a very special place in my heart, and I am admittedly somewhat biased towards them.

    They are also two of the most influential multiplayer games ever made.

    It's easy to take internet multiplayer for granted today. But in 1996, the internet was uncharted territory. Most multiplayer play took place over local area networks and modems, and whether the internet could be a successful venue for multiplayer games was an open question. A lot of companies thought it could, and were willing make huge gambles on it - both Origin and Verant were working on massively multiplayer games (Ultima Online, released in 1997, and EverQuest, released in 1999, respectively) that would launch over the internet, as opposed to directing players to connect to their own servers via modem.

    [...]

    It also had an often unrecognized level of depth, which the game trusted players to take or leave as they saw fit. Scattered throughout the dungeon were various tomes, telling the backstory to the game and the world. If there was an overriding theme, it was corruption, carried through the backstory, to the dialogue of the NPCs, to the fate of the player character. If anything, the story dramatized the famous quote by Nietzsche: "He who fights with monsters should be careful lest he thereby become a monster. And if you gaze long into an abyss, the abyss will also gaze into you." Diablo is not a game with a happy ending - having fought his or her way through the dungeon, the player character is so corrupted by the end that rather than destroying the soulstone through which Diablo has taken over the young prince's body, they drive it into their forehead. Instead of being defeated, the game ends with Diablo freed from the dungeon and in an even stronger body than before.​
     
    Last edited by a moderator: Aug 27, 2016
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.