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Baldur's Gate: Enhanced Edition - Sorcerer's Place Interview

Discussion in 'Game/SP News & Comments' started by Taluntain, Nov 14, 2012.

  1. Taluntain

    Taluntain Administrator Staff Member

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    [imgl]http://www.sorcerers.net/images/news/bg/bg.gif[/imgl]Our intrepid new Editor, Marceror, has put together a series of questions for Trent Oster, the Beamdog mastermind behind the upcoming enhanced edition of the game that is the reason why Sorcerer's Place exists - Baldur's Gate. The interview is quite extensive, so here's a short bit to whet your appetite:

    6. SP: Modding by the fans has been the lifeblood of this series for the past decade. Will the process of modding the game change much for modders in the Enhanced Edition?

    Oster: We made an agreement very early within our team to go as far as possible to support the modding community. We enlisted a number of prolific modders from the community to help us not only keep modding as similar and as easy as possible, but to add in additional modding support where we can. In a few cases, this advisory group caught us going down a track and helped us re-direct to a better solution. I think the modders who aren't in the beta are going to be quite happy.

    7. SP: How much fan created material made it into BG:EE?

    Oster: Good question. There is a fair bit of fan content that is included into BG:EE, but I think very little went in untouched. In almost every case we worked closely with the modders involved to improve or revise the content to better fit the game and the average user. In some cases the modders went above and beyond their previous efforts and delivered something awesome with the additional support we were able to offer on the code side.​

    Dig into the rest of the interview here!
     
  2. Topken

    Topken <a href="http://www.sorcerers.net/Supporters/index

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    That should be common sense in cases like this where you are dealing with legacy code and trying to optimize it for the here and now and possibility the future. (I know I used the wrong form of that word but I can not think of what the right one is.)
     
  3. Darion

    Darion <a href="http://www.sorcerers.net/Supporters/index

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    Nice interview.
    Mr. Oster was more talkative than usual.
    Great work, O intrepid Marceror!!!:D
     
  4. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

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    Thanks. I was pretty happy with the amount of information received. I had worried that some of the BG3 related questions wouldn't get answered, but they did. Trent was very gracious. :)

    I'm looking forward to doing BG enhanced style later this month. I've been itching for a BG runthrough for months, but have been holding out for EE.
     
  5. Rawgrim

    Rawgrim New Member

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    Slightly off topic: But does anyone know if they have improved the interactions and such for the original NPC`s? Would be abit wierd if only the new ones actually start up a conversation etc.
     
  6. Taluntain

    Taluntain Administrator Staff Member

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    IIRC they haven't touched the old dialogues.
     
  7. Rawgrim

    Rawgrim New Member

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    They hardly had any in BG1. I was thinking of if they added convos with NPC`s or between them, like BG2 had. If they haven`t, it would seem that only the new ones will be doing stuff like that. Making the old ones feel "lesser" in a way.
     
  8. Darion

    Darion <a href="http://www.sorcerers.net/Supporters/index

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    The article mentions Fan-Created-Content.

    Any idea what this content might be??
    I don't remember reading anywhere about this before.
     
  9. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

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    I'm assuming that most of it is bug fixes -- probably the majority of the 400+ bug fixes that are advertised with the game. There's likely also a few convenience tweaks that are popular with the community. I doubt they would include much more than that.
     
  10. Rawgrim

    Rawgrim New Member

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    Just had a chat with Dave Gross on facebook. The old npcs will indeed have new dialogue and such. Added stuff here and there. Not as much as they do in BG2, but more than they have in the original BG game.
     
  11. Gaear

    Gaear <a href="http://www.sorcerers.net/Supporters/index

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    How will that work out in terms of voice audio (or the lack thereof)?
     
  12. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

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    There will be no new voice acting for the original companions.
     
  13. Gaear

    Gaear <a href="http://www.sorcerers.net/Supporters/index

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    Ouch. I think that's a bad idea then, unless your goal is to announce "these are the new dialogues!" ;)

    Usually, half-voiced NPCs are the domain of mods.
     
  14. Darion

    Darion <a href="http://www.sorcerers.net/Supporters/index

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    Ah, I see. Thanx for the info Marce.

    I wasn't thinking about the tweaks and patches the community did. I assumed actual mods.
     
  15. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

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    I believe that I read that the new NPCs wouldn't have special dialogues with the old ones, so I'm not so sure it will work out the way you suggest. It very well may, however. Time will tell.
     
  16. Rawgrim

    Rawgrim New Member

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    The new stuff will be text based. Gross said the older companions will have interactions with other NPCs. Brand new interactions. But not as much interaction as they had in BG2.
     
  17. Gaear

    Gaear <a href="http://www.sorcerers.net/Supporters/index

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    Yeah, that's what I was afraid of. I don't mean to be Debbie Downer with this, it's just that an NPC who says one thing out loud and then the next silently appears kind of half-baked. I'm a bit surprised they're proceeding that way, honestly, though I'm hopeful they've got something up their sleeve to lessen the effect. :) I do understand that dragging the original voice actors back into the studio fourteen years later is probably unrealistic.
     
  18. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

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    Well, if it's a conversation between, say, Imoen and Neera, I'd prefer that the whole thing be text only, vs. Neera having VO and Imoen not.
     
  19. Montresor

    Montresor <a href="http://www.sorcerers.net/Supporters/index

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    Perish the thought! :mommy:

    Incidentally, maybe they should have written a few interactions for Imoen. She had none or very few in the original game - IIRC because she was a late addition to the Vanilla game and therefore lacked a lot of development.
     
  20. Darion

    Darion <a href="http://www.sorcerers.net/Supporters/index

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    ^ Yeah.
    As someone who plays with the Imoen Friendship-Mod and has gotten used to her plently witty banter this will be a setback....
     
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