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DarkMaus - Review @ HardcoreGamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 30, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Action RPG DarkMaus was released in January already - here's an older review from HardcoreGamer:

    Review: DarkMaus
    Explicitly and proudly influenced by Dark Souls, indie developer Daniel Wright's DarkMaus is one of the most successful translations of From Software's design philosophies into another genre. A top-down action game that looks absolutely nothing like a Souls game, it nevertheless distills the challenge and tension-filled atmosphere so common to those games remarkably well. Wright's obvious goal was to take the familiar mechanics of Dark Souls - restorative campfires, weapons, loot collection, leveling and progression - and transplant them into a completely unique type of game. Like Dark Souls, DarkMaus is difficult and potentially punishing, but like its inspiration, DarkMaus also requires players to learn its systems and play in a patient and meticulous way. Dark Souls punishes the brash and careless, and so does DarkMaus.

    [...]

    Closing Comments:

    In DarkMaus, Daniel Wright has created a focused, challenging experience that successfully translates the core tenants of Dark Souls - careful approach to combat, high level of initial difficulty, wise use of resources and character development - into a game that looks deceptively innocent and benign. As a lone developer, Wright wisely chooses not to overreach and the game is stronger for it. There's not much story but the juxtaposition of the cute little mouse against the ominous landscapes and brutal, Souls-like combat is a winning and effective combination. Other than Dark Souls itself, there really isn't anything else remotely like DarkMaus.

    Score: 4/5
     
    Last edited by a moderator: Jul 1, 2016
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