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Divinity: Original Sin II - Mechanics Explained

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 30, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Swen delivers an in-depth explanation of the new mechanics and there is a new Kickstarter update #24 for Divinity: Original Sin 2.


    What the PAXers saw:
    New combat mechanics, including ultra-powerful Source skills powered by Source Points-- which you can obtain through fair or truly foul means.
    Height gameplay, including added damage and range bonuses when attacking from on high (flying Margaret, anyone?).
    New surface interactions in which you can Bless and Curse existing surfaces in order to help or hurt your fellow combatants.
    A brand new armor system featuring Magical and Physical armor.

    Pick a skill tree: We have a winner!

    You guys voted, and the results are in: Divinity: Original Sin 2 will feature a Summoning Master skill tree! These skills will allow you to call to convene help-- mundane and otherworldly-- in battle.

    Here are the results:

    - Summoning Master - 1709 votes
    - Bard - 1285 votes
    - Alchemist - 557 votes
    - Unarmed Combatant - 433 votes
    - Guardian - 413 votes
    - Juggernaut - 408 votes
    - Trap Master - 197 votes​
     
    Last edited by a moderator: Apr 30, 2016
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