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Dungeon Rift - Local Co-op

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 11, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The local co-op mode for Dungeonrift is now life in the Early Access of the game.

    It has been a long work, but second DungeonRift Early Access update is live! We're happy to finally release local co-op mode (we've played it ourselves and really liked the way it plays) as well as fixes for lots of issues we (and our dear players) found since last build. Next update will be more content-wise and we hope it will take WAY less time for us to develop.
    We will rebuild our Demo in nearest future for it to make more precise impression of our game.​

    Patch notes:
    • Local co-op mode implemented!
      • You can join as a second player in "Start Game" menu with the desirable controller;
      • Alternative skins for second player's characters (more skins and skin selection to come in later updates);
      • Dead players are revived by opening chest on next level (chest-loot is lost this way);
    • 3 new environments with 6 new awesome music tracks;
    • Option to switch camera zoom to "toggle mode" (thanks to TheTycoon for the advice);
    • Option to disable timer ticking for those who was enraged by it;
    • Some control-based glitches have been fixed (thanks to Rachelle for the report);
    • Engine upgraded to Unity 5.3 (expect some performance boost!);
    • Tons of optimizations and little bug fixes for better game experience.
     
    Last edited by a moderator: Feb 12, 2016
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