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Exoplanet: First Contact - Stretch Goal and Main Theme

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 2, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]In a lengthy update on Kickstarter for Exoplanet: First Contact, the team announces a new stretch goal and more information on the main theme of the game.

    In many modern RPGs companions are a standard feature, but sometimes it can be annoying to manage and control them. Some developers go even further and make interacting with companions and completing their personal sidequests an important part of the core gameplay that cannot be avoided if you wish to get the "good" ending. We at Alerstam think that all of the game's features should be enjoyable and not punish the player for avoiding some activities they are not so fond of.

    In Exoplanet all of the companions activities are completely optional and in fact there is a special achievement called "Lone Wolf" for completing the game without using their help. They may still appear in some quests on their own behalf, but if you would rather walk the lonesome road and like quiet moments of solitude - then just leave them at your ship to do the daily chores. Or don't even invite them aboard in the first place. You are the captain after all.​
     
    Last edited by a moderator: Sep 3, 2015
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