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Fallout 3: caravan guard (sort of)

Discussion in 'Fallout Series' started by Caradhras, Dec 14, 2008.

  1. Caradhras

    Caradhras I may be bad... but I feel gooood!

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    I've tried something new tonight, I had a new character who being low level was very careful about roaming the Wasteland so I thought that it wouldn't be such a bad idea to have him follow a caravan.

    It turned out to be quite funny as well and it's a great way to explore with a character who is either low level or non violent.

    My trip started from Megaton and we almost made it to Arlington Library:
    unfortunately the caravan leader was killed by raiders in the compound west of Arlington Library.

    Funny that these guys who circle the DC wasteland can't really survive even with a little help from the Vault Dweller.
     
  2. Dice

    Dice <a href="http://www.sorcerers.net/Supporters/index

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    Hehe ... what a great idea. I'll have to try it when I start up a new game. So how long do those guys stick around in one place anyway?
     
  3. Caradhras

    Caradhras I may be bad... but I feel gooood!

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    The best place to catch them is Megaton, from what I've seen they leave at dusk. I don't think they stay for long in any given place. In fact when I tried this yesterday they hardly ever stopped (well they did have a chat with Outcasts).

    I have to try it again, low level is better because it means enemies are less powerful and the caravan can survive longer.

    I should have left the caravan before they got killed but I didn't feel like reloading after that happened. I hope I won't run out of caravans though (the one I lost is Hoff's).
     
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