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Ghost of a Tale - Big Patch

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 25, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Ghost of a Tale got a big patch:

    More bug fixes and requested features!
    Hello all, here's a new build update (1.93) for Ghost of a Tale. It should take care of the majority of remaining bugs and issues (although we'll keep publishing updates to fix all the reported bugs of course).

    Among other things it's now possible to ask NPCs for more information about where to find some items (i.e. spider venom) and the camera doesn't show the inside of Tilo's head anymore! Yay! :)

    Have fun and as always please keep reporting the issues you meet in the Bugs & Issues forum (and support at ghostofatale.com)!

    Fixed:
    • Camera doesn't show the inside of Tilo's head anymore.
    • Reloading a game while the chase music is playing causes that music to play forever until you escape successfully from an enemy again.
    • Perform song volume can be much too loud sometimes.
    • Stairs near Silas (and leading to empty tower) block Tilo when walking with the armor on.
    • Main menu's black background appears slightly transparent.
    • Idle stance of rats corresponds to sword & shield instead of halberd.
    • Missing sleeping particles ("Zzz") in some cases.
    • Fade planes in final corridor and off the main gallery appear transparent instead of dark.
    • Current resolution doesn't show as selected in visual menu.
    • Screen resolutions in the Visuals menu are not properly revealed when scrolling down with gamepad.
    • Tilo can push sleeping guards off their chair while wearing the armor.
    • Game sometimes crashes when showing the Save/Load UI (fixed in Unity 5.3.6p2).
    • Oil lamp intensity weakens too much when depleting below half point.
    • Rats can get stuck in front of an opened sliding door after reloading a game.
    • It is possible to keep refilling the lantern while running away from an oil jar and maintaining the interact button pressed.
    • Parented mouse camera mode can cause the camera to freak out in small spaces.
    • Obstacle camera correction setting sometimes reverts to active even though it's been turned off.
    • Mouse-clicking on an empty space in a container UI is interpreted as picking up the last remaining item (or "I didn't MEAN to take that hornets' nest!").
    • Grain bag near the broken cart in the courtyard cannot be looted.
    • Wrong costume message displayed when swapping costumes.
    • Corrupted animation when Tilo throws an item while wearing the armor (salute animation gets triggered).
    • Some items (i.e. plague doctor hat) can get their scale values out of whack when repeatedly equipping/unequipping them via mouse-click.
    • Tilo can climb short walls while carrying a heavy item.
    • In some older saves Gusto sleeps in the air.
    • The flatulent rat is still floating off his bed in old saves.
    • Grease slicks from grease jars remain visible after reloading a save.
    • Grease vials thrown directly on rats do not make them slip and fall down.
    Changed:
    • V-sync now has more refined settings (off, every 1 v-blank, every other v-blank).
    • Alert icons of enemies now have a different frame color when they see Tilo (full white) and when they can only hear him (thin black).
    • Items belonging to the same costume now appear next to each other in the inventory, always from head to toes (no more looking for items spread all over).
    • NPCs now give out more precise information about the location of the quest items you're supposed to find.
    • The last quest now completes successfully when entering the final corridor.
    • Key from rat in barrel room can now be pickpocketed more easily from behind.
    • Removed deaths counter in statistics menu since it doesn't really make sense within the scope of a session.
    • Replaced some of the trees with new models and better textures.
    Added:
    • Spider venom location can now be revealed on your map (for a price).
    • Added master volume slider in the audio options.
    • Added texture resolution setting in visual options.
    • Added ambient occlusion setting in visual options.
    • Added antialiasing setting in visual options.
    • Smoke from torches now automatically adapts to the proper ceiling height (curling along low ceilings, rising under high ceilings).
     
    Last edited by a moderator: Aug 26, 2016
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