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Hero-U - September Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 28, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new development update for Hero-U: Rogue to Redemption, is about the story of the game and the status of the development.

    How do you tell a story in an interactive medium? How do you give players agency while giving them a good story and keeping the game size manageable?

    How can a game writer tell a strong story while also making it the player's story for each and every player?

    There isn't any single answer. Action games minimize the story, and instead provide an experience to players. Most role-playing games focus on combat while telling a bit of story between (and sometimes during) fights.

    Lori and I set a higher bar in our Quest for Glory games. We told stories in which the player was the hero, but players also had the freedom to explore. And yes, fight some monsters to prepare them for tougher challenges.

    ...

    We're making great progress. Adam immediately started to bring new tools to our development process, such as ways of showing the interaction points for all of the objects in a scene. This is a great way to make sure that every object has a waypoint and that they're in the right places.

    Currently we're working on mini-games such as trap disarming and puzzles. Joshua is getting back to the combat system after adding many new features to the game and Composer systems.

    Our target is Beta at the end of the year, and release once the game is absolutely solid. Due to the complexity of character interactions and the scripts, we expect to have an extended beta of around 3 months.​
     
    Last edited by a moderator: Sep 29, 2016
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