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Mass Effect 3 - The Ending Continued

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 12, 2012.

  1. RPGWatch

    RPGWatch <a href="http://www.sorcerers.net/Supporters/index

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    [imgl]http://www.sorcerers.net/images/news/non-dnd/mass.png[/imgl]The Mass Effect 3 ending continues to generate columns of copy - even the Better Business Bureau has weighed in. Zohaib sends in this article from Brad Tramel, who argues the current ending is appropriate:

    Players have many problems with the final minutes of Mass Effect 3, but the lack of impact previous choices have on the ending is perhaps the most apparent complaint. It seems fitting that a series rife with variety and choice would, well, carry that variety and choice to the end. Sure, you cured the Genophage, but why didn't BioWare show Wrex or Grunt charge at a Reaper full bore? Why didn't the Rachni Queen, if you saved her, swarm a Reaper or two with its smaller creepy-crawlies close behind? And why didn't we see Tali and Legion, having just debated the incorporeal essence of being, follow up with the meaning of life on their way to London, the final battleground?

    The answer is simple. It's because Mass Effect is about Shepard-not Wrex, Grunt, Legion, or Tali. Moreover, it's about you, the player, as an extension of Shepard. The player has always infused Shepard with a part of him or herself, and player values are injected into Shepard by way of player choice. This is true of the game's final moments, too. The last choice you have to make is brilliant, because rather than provide one of x number of endings, it gives you three and tells you to choose, after all that has happened-after every laborious choice you have made-what is most important.​
    Kotaku has news the US Better Business Bureau blog supports the idea that BioWare's advertising was misleading. I've got to tell you - whatever you think about the ending, this is a slippery slope:

    The issue at stake here is, did Bio Ware falsely advertise? Technically, yes, they did. In the first bullet point, where it states "the decisions you make completely shape your experience", there is no indecision in that statement. It is an absolute.​
    ...and Eurogamer reports on what the Extended Cut will offer:

    Gamble reiterated BioWare's previous stance that the new content would not "re-imagine" the current ending or add a new one. So why wasn't the Extended Cut part of the game already?

    "The dev team stands by what was released in the core product, and we're very proud of it," Gamble concluded. "It was important though for us to listen to the community, and a lot of that feedback didn't come until the game came out. Once we were listening we decided to include the extended cut. It wasn't in the game because we didn't know there was such a huge demand for it, to be honest with you." ​
     
    Last edited by a moderator: Apr 14, 2012
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