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Pathologic - Postponed until Autumn 2017

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 26, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The release of Pathologic has been delayed:

    Moving Forward
    We have some good news and some news that are less exciting. Would you like to sit down and grab a cup of coffee first?

    (This is what PR people tell to the attendees if they can't show them the game straight away, e.g. if the rig is already occupied. We've been told that coffee works wonders.)
    The release of Pathologic will be postponed until Autumn, 2017.

    Is this a fake FAQ now? Okay.

    The original plans for the release date were set with the basic scope of the game in mind. It seems a bit immodest to admit, but we did include our first stretch goal, the Town Expanded, into that; but not the rest of them. The game has grown in scope now, so developing it properly requires additional time.

    Also, the vision for this version of Pathologic has shifted during the development. What started as a humble rejuvenation of a classic beloved by the studio turned into a full-fledged reimagining rather quickly, but it took us time to realize what that truly entails. The corners that we were planning to cut turned into diamond quickly. However faithful to the original vision, this Pathologic is a new game in many aspects, from the engine to the concept art.

    Oh come on. You just bit more than you can chew. Admit it.

    While we are-and always will be-vehemently defending our chewing abilities, there's no denying the fact that we are facing technical challenges. Creating an open-world game in Unity is trying. We are solving the riddles the game's code throws at us valiantly, but then again, there's no point in releasing a pretty, but stuttering thing, right? And teaching it proper enunciation turned to require a bit more man-hours than we were hoping.

    [...]​
     
    Last edited by a moderator: Aug 27, 2016
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