1. Welcome to Boards o' Magick, a friendly and active RPG community!

    You are currently viewing BoM as a guest, but you can register a Boards o' Magick account here. Registration is fast, easy and free. As a registered member you will have access to search the forums, create and respond to threads, communicate privately with other members, create and customise your social profile, create and view image albums, play games in our arcade and start a blog as well as access many other board features unavailable to guests. As our existing members will attest, BoM is one of the few popular online communities with a truly friendly and welcoming atmosphere, free from the troll infestations and flame wars so common on the majority of other message boards. We have been aiming for the highest quality with our forums from their inception, and we believe that this excellence is truly tangible and treasured by our members. We'd love to have you join us today and convince yourself!

    If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.

Project Eternity - The Game That Almost Wasn’t - An Interview with Adam Brennecke

Discussion in 'Pillars of Eternity' started by Marceror, Oct 20, 2012.

  1. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

    Joined:
    May 3, 2003
    Messages:
    2,700
    Media:
    218
    Likes Received:
    216
    Gender:
    Male
    [IMGL]http://www.sorcerers.net/forums/picture.php?albumid=276&pictureid=2811[/IMGL][IMGR]http://www.sorcerers.net/forums/picture.php?albumid=276&pictureid=2811[/IMGR]I had the propitious opportunity to head down to Obsidian Studios in Irvine California today (10/19/2012) to speak with Adam Brennecke, the Project Director for the upcoming Project Eternity title. If you’ve been living under a rock for the past month and somehow aren’t familiar with Project Eternity, this is a new project that was funded by the fans to the tune of $4.1 million dollars, using Kickstarter and PayPal. Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment. For more details, see my information guide here. --Marceror


    [IMGL]http://media.obsidian.net/eternity/media/screenshots/0001/PE-TempleEntrance01-620x349.jpg[/IMGL]


    Project Eternity's team of crazed environment artists have been working hard on developing our first environment for the game. Early on in the Kickstarter campaign, we told you that we wanted to make maps the Infinity Engine way. That is, we wanted to build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game. Looking back at the levels some of us worked on for Icewind Dale, we were still thrilled with the quality that we could achieve with this approach. For Project Eternity, we're using 10 years of improvements in rendering technology and hardware to get the job done, but we still love what we can do the "old-fashioned" way. We hope you share our enthusiasm.

    Click here to see this beautiful screenshot in high resolution. This sure ain't your dad's 2D isometric game!

    Note: the interview with Adam was very casual and very conversational. For this reason many of the questions and responses have been edited to ensure a focused read.

    Without further ado, I present my interview with Adam:


    [IMGL]http://s3.amazonaws.com/ksr/assets/000/190/780/e49917855934dcc9a6b2ee4bc18cf8e7_large.jpg?1349300271[/IMGL]

    Here are five of the characters that you will meet on your journey in Project Eternity (assuming they survive this encounter). Edair is on the left. Aloth is next to him. Then Forton and Cadegund. Sagani is on the right. It has not yet been confirmed which of these will be willing to join your party.

    Click here to see this amazing artwork in high resolution.
     
    Last edited: Oct 22, 2012
  2. olimikrig

    olimikrig <a href="http://www.sorcerers.net/Supporters/index

    Joined:
    Aug 20, 2004
    Messages:
    1,841
    Media:
    397
    Likes Received:
    15
    Gender:
    Male
    Thanks, Marceror, that was a very interesting read.
     
  3. Darion

    Darion <a href="http://www.sorcerers.net/Supporters/index

    Joined:
    Feb 6, 2002
    Messages:
    783
    Media:
    1
    Likes Received:
    40
    Gender:
    Male
    Wow, cool interview!

    Kudos maestro!
     
  4. Taluntain

    Taluntain <a href="http://www.sorcerers.net/Supporters/index Staff Member

    Joined:
    Jun 11, 2000
    Messages:
    21,600
    Media:
    23
    Likes Received:
    325
    Gender:
    Male
    Excellent interview, Marceror... :thumb:
     
  5. Vorak

    Vorak Terra-Arcanum Staff

    Joined:
    Jan 26, 2009
    Messages:
    1
    Likes Received:
    0
    Great interview.

    I can't help but wonder how many levels they had ready to go on that The Endless Paths of Od Nua picture as they keep adding them. Maybe they will release the whole image.
     
  6. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

    Joined:
    May 3, 2003
    Messages:
    2,700
    Media:
    218
    Likes Received:
    216
    Gender:
    Male
    Well, they started with 3, and I think Rob Nessler (the Art Director) had it ready up to 6, maybe 7. Those updates were quickly posted on the Kickstarter site when the requirements were met. After that Feargus mentioned in the Kickstarter comments section that he had Rob doing the artwork for up to 10 levels. The next 3 levels came so fast that an 11 level dungeon was never posted. It went straight to 12. 13 was seemingly ready as it didn't take too long to get that one posted. Feargus has mentioned a couple of times that Rob is working on the finalized 15 level artwork, but I get the impression that Rob needed a bit of a break from it.

    Incidentally, I met Rob when I when I was at the Obsidian offices last week. He struck me as a man who takes his tea very seriously. :p
     
  7. Marceror

    Marceror <a href="http://www.sorcerers.net/Supporters/index

    Joined:
    May 3, 2003
    Messages:
    2,700
    Media:
    218
    Likes Received:
    216
    Gender:
    Male
    I got some feedback from Adam this morning that indicated he was really happy with how the interview came out. I'm going to see if I can turn these into a series with him, and do a few more before the game is released. So stay tuned on that. :)
     
  8. Taluntain

    Taluntain <a href="http://www.sorcerers.net/Supporters/index Staff Member

    Joined:
    Jun 11, 2000
    Messages:
    21,600
    Media:
    23
    Likes Received:
    325
    Gender:
    Male
  9. Shardnax

    Shardnax New Member

    Joined:
    Jun 10, 2009
    Messages:
    126
    Likes Received:
    4
    Nice interview :).
     
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!