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RPGWatch @ Gamescom - Tyranny

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 23, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]In their second Gamescom article RPGWatch takes a look at Tyranny. There are several unique elements in this game, such as that all spells in the game need to be created by you and that it starts out with the premise that evil has won.

    But before we entered into the hands-on part of the demo, we went into the spell creation system. Spells in the world of Tyranny are not pre-made like in other games. All the spells in the game need to be crafted. While playing the game you will find scrolls and sigils. These are pieces and parts of a spell. By taking different sigils and putting them together you can create different spells and modify them further beyond that. The spell creation system consists of core elements, such as frost, fire, lighting or healing. There are many more in the game.

    ...

    But before we started with the demo, I also wanted to ask about the changes to the mechanics of the game. I knew that there is no friendly fire, so I asked Nick why that was. One of the reasons is because of the way they have built the abilities for combat. A lot of the tactical decisions are based on what abilities you are using and where you are using them and having friendly fire gets in the way of this. They also have to deal with the AI of the characters that will cast spells regardless of where you are. So when an AOE spell is casted by the AI, friendly fire is very probable. They wanted the characters that were not controlled to freely use all the spells they have. As a result friendly fire has been disabled.​
     
    Last edited by a moderator: Aug 24, 2016
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