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Shenmue 3 - Interview @ Eurogamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 6, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Yu Suzuki is interviewed by Eurogamer about Shenmue 3, the events leading to where we are now and that more money would be welcome.

    Shenmue 3's Kickstarter has been, by any reasonable measure, a success. Within 102 minutes of going live, it had raised $1m - earning itself a world record for being the fastest game to break that barrier via a crowdfunding platform. By the time the campaign finish, with $6.3m pledged, Shenmue 3 had become Kickstarter's highest-funded video game project. Despite those numbers, though, and despite that success, there have been concerns for Shenmue 3. The original games were grand, sumptuous productions with a reported budget of $70m at the time - raising the question of whether Shenmue 3 can match fan expectations with relatively limited means.

    "Kickstarter's not the only source of money," says Suzuki. "There's also funding from Sony and Shibuya Productions. Before we started Kickstarter, we had goals set around the budget - so if we only got $6 million, we'd create Shenmue 3 based upon what we could do with that $6 million." During Tokyo Game Show, the option to back the game via PayPal was announced, another revenue stream for Shenmue 3. "We're still trying to gather funds. Obviously, the more money we have the more we can do. Even if we don't get as much budget as the previous games, we'll still make this game."

    Can Suzuki make the game that he wants, though, with the resources and technology at hand? "I could do with a bit more money! The game itself doesn't have to be gorgeous visually - a lot of the money these days goes into the graphics. If we perhaps compromise on the graphics and put more into the story, we can make a good game. The most important thing, to me, is that the game's interesting, and that it's something people want to play."​
     
    Last edited by a moderator: Oct 6, 2015
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