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Shroud of the Avatar - Review P2 @MMORPG

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 28, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The second part of the MMORPG Shroud of the Avatar review is out and examines the game's deeper issues at this point in time.

    As you might recall, my first impression of Shroud of the Avatar left me with mixed feelings. While I was still attracted by the fascination of freedom that such a sandbox game always offers, dated visuals and a clunky combat made it hard to enjoy my initial experience. However, some might say that this was critique that focused too much on the surface, and they are right, because that was the exact intention of the first article. It was supposed to give the impression of somebody who is new to the game. Somebody who might have much less endurance to work themselves into the game than I had in the course of this review.

    They are also right because the problems of Shroud of the Avatar run much deeper, even though that does not make the points that I laid out invalid. There are two main problem categories that I could identify for myself, but first I have to give a fair warning: There is a good reason why the developers are fighting hard to proclaim that this game is not officially released yet. This is not your typical PR-Pre-Alpha window dressing to avoid critique. This game is still under heavy development. Huge junks of content are either completely unpolished or simply don't exist. The question, whether the timing for the final wipe at such a state is a good one, is a different story, but be aware that you shouldn't purchase the game if you expect any sort of coherent final experience. Instead, come back when it is officially "released", although even then I have some doubts about how polished the game will really be.​
     
    Last edited by a moderator: Aug 28, 2016
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