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Styx: Shards of Darkness - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 26, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]GamingBolt has interviewed Julien Desourteaux, Cyanide Studio Game Director and Lead Level Designer of Styx: Shards of Darkness:

    How does Styx: Shards of Darkness improve on the original game, especially in terms of the sequences that players will engage in?

    In the level of the signed the major improvements are diversity in the missions. There you have some investigation to do, listen to some dialogue to learn something; sometimes we have missions where you have to be undetected. It's all about diversity to have a better player experiences during the game.

    What can you tell us about the RPG elements in this iteration?

    With the RPG mechanics, we still have the skill tree. We have cloning, crafting, assassination, detection, and five or six branches. It's up to the player to choose what play style you want to have. So by choosing a branch you set up the character. And as well we have some new powers you will have later in the game, because you will have a new material that can give you special abilities.​
     
    Last edited by a moderator: Jul 27, 2016
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