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Tahira - Review @IndieGames

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 26, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]@IndieGames they review Tahira: Echoes of the Astral Empire and find it a worthy game following in the footsteps of titles like The Banner Saga.

    At first glance, the core game loop of Tahira: Echoes of the Astral Empire really does seem a lot like that of The Banner Saga. Where the latter puts a lot of emphasis on the toll the journey takes on the people, however, Tahira's emphasis is on its desperate fights. The Astral Empire's soldiers outnumber Tahira's people badly, which means the player absolutely must take advantage of the environment to win.

    The first time I lost a battle in Tahira, it was a long, drawn-out affair. This was the second battle in a row with no break. My remaining units were tired, their injuries unhealed and their skill points unrestored. We held up pretty well for a while, but eventually I realized that if I didn't fall back, I'd be overrun. I had to sacrifice some units so the others could flee. My second line, too, fell, leaving me with only my four named heroes, the ones whose deaths would earn me an instant defeat. Clever use of positioning, abilities, and supplies let me hold out until there were only two archers left... when one miscalculation led to my defeat.

    It's through such mechanics that the combat of Tahira really supports its story. Your units can get more powerful, but there are still only a limited number of them. The enemies, however, have units upon units to throw at you, which can make it feel like things are exactly as bad as the characters say it is.​
     
    Last edited by a moderator: Sep 27, 2016
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