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Vampyr - Encouraging Evil Choices

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 30, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]In their upcoming title Dontnod wants to encourage evil choices but not without implications. Feeding will make you stronger, but you'll have to deal with consequences and moral decisions. Kotaku goes into more detail on how dontnod's Vampyr wants the decision to be more than just a simple choice.

    As players explore early 20th century London and engage in the game's central conflict of reluctant vampire vs. vampire hunters and monsters, they'll be able to learn more about the civilians around them. Reid is a former doctor, and the idea is that he doesn't want to give in to his thirst for blood, but the reward for doing so will just be so tempting. Kill too many civilians, though, and the districts of London will plunge into chaos. The developers want you to tempt you to be the bad guy, but they don't really want you to go too far.

    By gathering clues about the civilians, players may find the occasional justification for the next person they take out. "You could discover that someone who seems to be very gentle is beating his wife," Beauverger said. Then again: "You could discover that someone who seems to be a very shady character used his money to help his poor in the streets."​
     
    Last edited by a moderator: Jul 1, 2016
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