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Vikings: Wolves of Midgard - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 27, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamewatcher has interviewed the lead programmer of the Action RPG Vikings: Wolves of Midgard:

    Learn more about Vikings: Wolves of Midgard in this interview with the lead programmer
    When you think about action RPGs in the style of Diablo 3, you probably don't think of a Norse setting. Fortunately, Games Farm are bringing the magic of the Vikings to a video game near you! Vikings: Wolves of Midgard is an action RPG set in a fantastical world based on Viking history and Norse mythology.

    We sat down with Jan Turan, Lead Producer at Games Farm to talk about what sets Vikings apart from the other action RPGs out there and what to expect from the game when it launches.

    GameWatcher: Could you just introduce yourself for us, please?

    Jan Turan: My name is Jan Turan, I am from Kosice, Slovakia. I am the lead programmer at Games Farm Studios.

    GameWatcher: Please give us a brief overview of your new game.

    Jan Turan: We are working on Vikings - Wolves of Midgard, an action RPG based on Norse mythology. Vikings has been in development for one and a half years, currently. Right now, we are aiming for launch next year, early next year... maybe even a little bit later, but I think early next year for all the major platforms: PlayStation 4, Xbox One, PC, even Steam OS/Linux and so on.

    GameWatcher: What's different about this game compared to other games in the genre?

    Jan Turan: That's one of the reasons why we decided on this Viking setting, it's a new setting in the genre. Everybody is doing post-apocalyptic, fantasy or sci-fi. We started developing one and a half years ago and now everyone is doing Vikings, everybody is doing Norse mythology. We never expected the Vikings setting to become so mainstream. I think the popularity of the Viking genre is starting to increase because of that TV show.​
     
    Last edited by a moderator: Jul 27, 2016
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