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Warhammer 40K: Inquisitor - Inquisitorial Log #1

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 4, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]In a monthly series of blogs, Neocore is providing more information about Warhammer 40.000: Inquisitor - Marty. In this first blog the destructible environment of the game is covered.

    The new 3D engine paired with updated physics produces a great variety of how different attacks affect the environment. The terrain and obstacles will bear permanent battle scars after an encounter, revealing underlying, damaged surfaces. Impacts have their own characteristics.

    Kinetic weapons can tear chunks out of walls, floor panels, throwing rubble and dust in the air. Energy weapons leave glowing hot, molten pockmarks or simply vaporize whole sections. Hazardous objects like pressurised containers, military ordnance can explode upon impact, creating a physical blowback effect, crippling all creatures and objects caught in the blast.​

     
    Last edited by a moderator: May 5, 2016
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