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Outcast: Second Contact - First Patch

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 22, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Outcast: Second Contact has received its first patch which addresses control responsiveness issues and overall performance.

    [​IMG]

    Outcast - Second Contact - Patch 1 released

    Outcast - Second Contact has been updated. The first patch brings performance enhancements, crash fixes, additional options, improvements to jumping and more.

    You can find the full list of changes below:
    • Controls have been enhanced and inertia of movement lowered.
    • Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
    • The responsiveness of jumps has been improved.
    • Slight adjustments to jumping behaviour when in air.
    • The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
    • The contents of ammo boxes have been rebalanced.
    • A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
    • Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
    • A display issue that caused Naarn to not properly display in some instances has been fixed.
    • Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
    • Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
    • A target frame rate option has been added.
    • Ultra-widescreen support (21:9) has been implemented.
    • Implemented automatic surround sound support, in cases where adequate hardware is detected.
    • Audio options with separate volume controls have been added to the options menu.
    • The audio mixing has been rebalanced.
    • Snowfall animation at high frame rates has been improved.
    • CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
    • Multiple crash fixes, in particular when using Daokas, have been implemented.
     
    Last edited by a moderator: Nov 23, 2017
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