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Immortal Unchained - First Impressions

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 16, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]John Papadopoulos of DSOGaming checked out the alpha version of Immortal Unchained:

    [​IMG]

    Immortal Unchained Closed Alpha - First 10 Minutes - PC Max Settings


    Read the first impressions here.

    Gamewatcher penned down a preview, too:

    [​IMG]

    Killed again and again and again

    Immortal: Unchained is forcing me to commit not one, but two of the greatest travesties a video game journalist could commit. Not only must I invoke the name of that one game absolutely everyone mentions when a game is somewhat difficult, but I must also liken it to said game by adding "but with guns" to it. Don't worry, I'm typing up my resignation in the other tab.

    Alas, Immortal: Unchained tries so very hard to not just be like, but outright be Dark Souls with guns and a coat of sci-fi paint, down to the typical strafe and dodge based gameplay, the save system, the lack of pause, the RPG elements, the opaque delivery of the 'story' and the level design that there simply isn't any better way to convey what this game is like. We're not invoking Souls because we died a couple of times, but because almost every mechanic has been lifted nigh verbatim from those games.
     
    Last edited by a moderator: Mar 16, 2018
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