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[Tool] Gothic 1/2 Direct3D 11 Renderer 2023-11-05

D3D11 Renderer for Gothic and Gothic 2

  1. Felipe
    This mod for the games Gothic and Gothic II brings the engine of those games into a more modern state. Through a custom implementation of the DirectDraw-API and using hooking and assembler-code-modifications of Gothic's internal engine calls, this mod completely replaces Gothic's old rendering architecture.

    The new renderer is able to utilize more of the current GPU generation's power. Since Gothic's engine in its original state tries to cull as much as possible, this takes a lot of work from the CPU, which was slowing down the game even on today's processors. While the original renderer did a really great job with the tech from 2002, GPUs have grown much faster. And now, that they can actually use their power to render, we not only get a big performance boost on most systems, but also more features:

    • Dynamic Shadows
    • Increased draw distance
    • Increased Performance
    • HBAO+
    • Water refractions
    • Atmospheric Scattering
    • Heightfog
    • Normalmapping
    • Full DynamicLighting
    • Vegetationgeneration
    • Hardware Tessellation
    • Editor-Panel to insert some of the renderers features into the world
    • Custom-Built UI-Framework based on Direct2D
    • Rewritten bink player for better compatibility with bink videos
    • FPS-Limiter
    Installation & Usage

    Note
    : In the past there used to be separate files for Gothic 1 and Gothic 2, this has now changed since the mod will automatically detect the game.

    1. Download the GD3D11-LATEST_VERSION-ci.zip file from the Assets section in the latest release of this repository (e.g. kirides/releases).
    2. Unpack the zip file and copy the content into the Gothic\system\ or Gothic2\system\ game folder.
    3. When starting the game you should see the version number of GD3D11 in the top-left corner.
    4. As soon as you start the game for the first time after the installation you should press F11 to open the renderer menu and press Apply(*). This saves all the options to Gothic(2)\system\GD3D11\UserSettings.ini.
    Bugs & Problems

    If you have problems with building GD3D11 after following these instructions or experience bugs/problems with GD3D11 itself, open an issue on this GitHub page or post in the D3D11 thread on "World of Gothic" (WOG).

    But first take a look at the KNOWN ISSUES
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