1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

[Tool] ToEE Models Viewer 2016-05-29

A program to convert skm files into .Mesh files which are used by Ogre3D engine

Tags:
  1. Gaear
    <Warning> Not good English </warning>

    There are two programs - MeshViewer.exe and SKMConverter.exe.
    Extract it on you hard disk and try launch MeshViewer.exe.
    Usage:
    1.MeshViewer - allow you to view 3D models.At startup will show config dialog.
    (Only at first startup,if you want to show it again delete file Ogre.cfg
    in program directory).
    File Resoure.cfg contains pathes from where program will take files with .Mesh extension.
    By default it is EDIA in program directory.
    I puted test model here Efreet from TOEE, soat first launch you choose model in combobox
    and you will see Efreet.

    Camera Control:
    Arrows and W,A,S,D - camera translation.
    If you drag mouse(moving mouse with pressed left or right button) you will rotate camera.

    2.SKMConverter.exe - console programm,to convert SKM,
    MDF files to .Mesh and .Material files(To view in MeshViewer).
    Command line arguments: SKMConverter [-i] sourcefilename.skm [destfilename.mesh]

    All material files .mdf should be in the same dir with .skm!!!

    -i - interactive Mode. Allows you to name some materials and Mesh mnually.
    This is important! Some models in Toee contains some material names with '-' characters
    and spaces.By default program uses the same(but with this names can be problems in MeshViewer
    , for example missing texture).
    Important: .tga Files (textures) also should not contain spaces.
    If so:
    a.Rename them without spaces.
    b.Edit in Notepad .mdf files(replace old textures names with new).
    Then try to convert.

    Example - SKMConverter -i Media/Efreet.skm
    it will create Efreet.Mesh and Efreet.Material.
    Don't forget to place .tga file near .Mesh file to view.

    Warning:
    Material Converter is not completed yet.
    So some textures info can be missed.I tried Zgguthomoy or Demon
    and program loads only one texture for now(So Demon will not in flames as in TOEE).
    Also PC characters has some other Materials system so can be problems with them.
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.