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100% spell absorption with Attronarch sign...

Discussion in 'The Elder Scrolls 1-4' started by olimikrig, Jan 12, 2010.

  1. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] This have got to be the most overpowered combination in the game... Telekinesis gives you back mana, just throw a couple of movement mastery spells and you're back to full. Even at high difficulty you just stand back, summon some meat for the enemies to focus upon while you rain fiery destruction in the form of devastating custom spells upon your foes (making sure that you've weakened them first of course), throwing in a movement mastery of two whenever you're low on mana...

    Short of a 100% chameleon character I can't think of anything more overpowered than this... especially considering how easy it is to obtain 100% if you have the Attronarch sign. :p.

    Just had to get it off my chest :p.
     
    Last edited: Jan 12, 2010
  2. Disciple of The Watch

    Disciple of The Watch Preparing The Coming of The New Order Veteran

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    Cheese, anyone? :lol:
     
  3. Ziad

    Ziad I speak in rebuses Veteran

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    Atronach by itself is cheesy enough...

    Not sure if you're thinking TES3 or TES4 though. I find Atronach in TES4 to not be worth it because magicka regeneration is very quick, especially if you boost Willpower. It's much more useful in TES3 (where magicka only regenerates if you rest, and you need to rest for a long time), but even there having Atronach by itself is already game-breaking: 50% absorbtion is already more than you'd ever need.
     
  4. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    I'm talking about tes 4 here.

    Just discovered spell stacking as well. Geez. Just stack 3-4 100% weakness to shock (or whatever) combined with 100% weakness to magicka (you just have to make two spells that does this but are called something differently) followed by a single low 10pts shock spell and any foe is sure to bite the dust. Takes a little longer because you have to chain a few weakness spells, but on the other hand you never have to recharge magicka, because you never use any on anything but the odd invisibility spell and your summoned meat-shields.

    It's a little silly. Imho you shouldn't be able to stack multiple weakness spells on top of each other, you shouldn't be able to recharge your own magicka like so, and you shouldn't be able to attain something as silly as 100% chameleon (or 100% spell absorption for that matter).
     
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