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After Reset - Pre-Release Test

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 26, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The prologue for After Reset is going into the pre-release phase. In a backer only update the following was shared:

    I can't even believe I'm saying that but... it looks like we're ready for your evaluation! Yippie-ki-yay :) The prologue is on Steam and we've fixed most of the bugs reports from the relevant bug reports discussion.

    Now you can play it completely from the beginning, through various plot branches and some sandbox to final rescue from the Gyes bunker. Please, check the build during the next 2 weeks and pin the bugs you might find.

    After fixing them I am going to:
    • enable one decent cool twist/quest (hidden for the beta-test to surprise you later);
    • add sound effect for the cave blast;
    • enable gratz-message when player successfully gets out to the Great Desert;
    • switch on the new background scene for the main menu when player competes the prologue (going to make it dependable on player's progress like it was in KOTOR).
    Guys, I need you votes for the following decision after you complete the prologue: are we ready for the official release? That implies we will fix the bugs you report and I'll enable those minor adding and contact journalists, youtubers, etc.

    I would strongly prefer to release it asap but I need your feedback and approval before that important move.

    Meanwhile, our lead programmer asks to give him a month to upgrade our engine and rework our GUI from scratch on it as well as interaction code. His offer is to make that work free if he doesn't meet the month deadline. Though, I wound not rather take his offer because those upgrades are not evident for players and I am afraid it might lead to endless development and his lost of enthusiasm.

    So I would prefer the following path:
    • 2 weeks of beta test by you, guys;
    • 1 week of fixing and tidbits enabling;
    • 2 weeks release;
    • 1 month of updates/fixes/engine upgrade/gui rework/further content adding;
    • KS for Chapter 1 this fall, where we'll make the prologue a free demo and make $20 tiers for early birds (right now we have about 10k followers on Steam where the price for the game is $50 so that should definitely trigger them).
    Guys, please, share your thoughts and vote the next step: are we ready for the release or should we wait?
     
    Last edited by a moderator: Jun 27, 2017
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