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Anthem - Preview and Question

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 17, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Inquisitr checked out Bioware's Anthem:

    [​IMG]

    'Anthem' Dev Explains Game Will Have Larger Areas Than 'Destiny,' Discussing More Than One Social Space

    BioWare still knocking out the final details of 'Anthem' while interacting with fans.

    BioWare developers have been extremely active in the Anthem Reddit forums to the delight of gamers. Technical Design Director Brenon Holmes is one of those and has shared a little about the PlayStation 4, Xbox One, and PC sci-fi shooter's open-world plans and social space plans.

    The overall world size of Anthem is currently unknown. However, Holmes does provide a hint at how BioWare is structuring those worlds when a fan asked if the game supports a true open world or if it will consist of sub-zones like Destiny.

    For those that aren't aware, Destiny is famous for dividing each destination players visit into smaller sub-zones. Disguised passageways connect the sub-zones, which allows the game's servers time to load everything needed for a new area.

    [...]

    Gametransfers asks...

    [​IMG]

    After Killing Battlefront II By Its Microtransaction Models, Will EA Repeat The Same With Anthem?

    Walking in the footsteps of Activision, the US publisher, EA, also wants to get rid of the balanced matchmaking system in multiplayer. Officially, this would increase the involvement of the players.

    In October 2017, Activision revealed that they were working on a new matchmaking system between players to encourage microtransactions. So far, this system has not yet been implemented in the game. But here, Activision is no longer the only publisher to want to get rid of the balanced matchmaking system between players. This publisher, none other than Electronic Arts (EA), is now looking for a new system to make money, that barely just got out of the media storm triggered by the implementation of loot boxes unbalancing Star Wars Battlefront II. The publisher has already implemented in its titles a Dynamic Difficulty Adjustment (DDA).

    [...]
     
    Last edited by a moderator: Jan 18, 2018
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