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Bard's Tale IV - Gameplay Video

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 8, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The latest update for The Bard's Tale IV shows us some gameplay.

    Greetings Exiles,

    I'm excited to finally be able to show you our vision for how exploration and combat in Bard's Tale IV will be presented and played.


    Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we've come up with a unique way to present this style of gameplay. You'll note that we still support six characters for the player to command along with two empty slots for summoned creatures.

    Obviously, this is still in development and there are things we're not in love with yet. Namely, the characters on the HUD are still at a first pass. We will be updating their visual look and likely not have them bouncing around as they speak. And the visuals will only continue to improve as we layer on more VFX for world atmosphere, spells and combat effects, add additional post processing, upgrade the materials for the character models and greatly dial up the ambient life in scenes. Already you can see small touches in our use of planar reflections in the puddles of water, and what you can't see is our system for dynamically corrupting the forest based on the actions of the player. We want you to feel the effects you have on the world constantly.
    [...]​
     
    Last edited by a moderator: Feb 8, 2017
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