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Bard's Tale IV - Not only Nostalgia

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 5, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamesindustry has interviewed Brian Fargo about the Bard's Tale series:

    [​IMG]

    "We can't rely on nostalgia to sell"

    Brian Fargo mines the past with The Bard's Tale IV, looks to mine the future with blockchain-powered storefront Robot Cache

    Brian Fargo built his career by creating classic games, and he's spent the last decade coming full circle, creating sequels and spiritual successors to classics. But speaking with GamesIndustry.biz at the Game Developers Conference this year, Fargo gave little indication that he was stuck in the past.

    "We can't rely on nostalgia to sell," Fargo said. "And nostalgia is a two-edged sword. Because a lot of people's emotional attachment to the incredible experiences they had playing these games to begin with, were are at a moment in time that can never be recreated.

    "It was like, 'I was in a dorm room with all my friends staying up all night and I didn't have a care in the world.' That feeling of playing that game? I could never recreate it, because maybe you got bills to pay, kids to feed, and you don't have that same light-heartedness."

    As an example, Fargo said he had recently spoken with a fan who played one of his earlier games in a foreign language, with his grandmother at his side the entire time translating every part of the game for him.

    "I can't recreate that. But when they think back, you're always worried they'll go, 'I don't think the new game's as good.' Well, you're not playing it with your grandmother. So there's that part of it you always have to be cognizant of. You can't reproduce that."

    [...]
     
    Last edited by a moderator: May 6, 2018
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