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Battle Chasers: Nightwar - Impressions @ TechRaptor

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 14, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]TechRaptor checked out Battle Chasers: Nightwar:

    [​IMG]

    Battle Chasers: Nightwar Impressions - Slave To The Grind

    When it comes to character design, Joe Madureira can do no wrong. His chunky skull-encrusted warriors are a feast for the eyes, and that feast is what grabbed me about Battle Chasers: Nightwar. Based on the hit 90s Wildstorm comic, this Kickstarted turn-based JRPG brings the style in spades. The five heroes you may or may not remember depending on your age bracket crash-land on an island and quickly find themselves embroiled in the plot of an evil necromancer and her army of wolfmen. Playing out as a very traditional JRPG, there are repeatable dungeons, a weapon crafting system, and even a few secret bosses. Over the course of the game's long running time, players will have a lot of turn-based combat to enjoy. In many ways, this is exactly what the original backers of the game wanted, which makes Battle Chasers: Nightwar both a boon for hardcore fans and a hard sell for many others.

    [...]

    In the end, I found Battle Chasers: Nightwar to be a great game for a very specific group of people that I happen to be outside of. If you're all in for hours and hours of working through rats and slimes to get to the good stuff, then there's a lot to love. The game is generous with varied loot drops and has a pair of full crafting systems to dive into. If you're bored of dungeon crawling, you can challenge yourself in arena battles or seek out some minimal alternate activities. However, the keyword is minimal, and the game just doesn't have enough variety in its side content to justify the walls constantly being thrown at players who'd rather only experience a dungeon once.
     
    Last edited by a moderator: Oct 14, 2017
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