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Beautiful Desolation - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 18, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Two Left Sticks interviewed the devs of Beautiful Desolation - The Brotherhood:

    Beautiful Desolation Refreshes The Apocalypse - A TLS Interview
    True talent, that's when a creator takes something known and puts a new spin on it. A difficult task, no doubt, but when one succeeds it immediately stands out. However, developers may find it especially difficult to escape a derivative vision when exploring popular sub-genres.

    Take for example the post-apocalyptic sub-genre. There's a very definitive idea in the minds of many people of what the world would like if it came to an end, only to then reboot from the ashes. The Mad Max film series presented a vision in the late 1970s that many creators still look to as inspiration. Now, the new isometric adventure game Beautiful Desolation is presenting a vision of the apocalypse which could inspire a new generation of developers.

    A NEW WORLD
    Created by the South Africa-based team The Brotherhood, Beautiful Desolation is the studio's follow-up to their critically acclaimed 2015 title Stasis. Now, The Brotherhood sticks with what they crafted so masterfully in Stasis, as they present another vision of a world unlike ours.

    "I have been a fan of the post-apocalyptic genre since I first saw Beyond Thunderdome. If there was ever a genre that I felt as passionate about as I did sci-fi horror, it's post-apocalyptic," The Brotherhood's Chris Bischoff said. Inspired by what he saw at a young age, Chris wanted to capture that sense of wonder in Beautiful Desolation.

    "There was this feeling I had when I played Fallout and wandered out into the unknown... that's the feeling we want to capture in Beautiful Desolation. The openness of a world that is familiar yet alien, that feels tangible, but has a hint of magic and fantasy around it."

    [...]​
     
    Last edited by a moderator: Feb 18, 2017
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