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BioWare Interview at Neverwinter Nexus

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 27, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Mollusken)

    This time it is a female programmer from BioWare named Sophia Smith who answers a few questions about herself and the BioWare games.

    How'd you get started with BioWare and what has your role been with the company?

    I’d always wanted to see what it was like to live in Canada (though I can’t say I ever truly understood how cold it can get here before I experienced it first-hand!) and though I like many types of computer games, I’d really enjoyed Baldur’s Gate and Planescape Torment. As it happened, I was able to attend ECTS a couple of years ago and actually met some of the guys from BioWare; they seemed the sort of people that I could work with so when I had decided that I wanted a games programming job, I emailed my resume straight to BioWare. After I survived BioWare’s rather unique interviewing/testing process, it was just a question of getting my visa sorted out and then figuring out how to move my worldly belongings across the Atlantic!

    What do you feel will attract female gamers to Neverwinter Nights?

    Well, I believe that every gamer is an individual regardless of gender, so speaking for myself, I like the amount of control that I will have, through the toolset and the scripting language, over the way that creatures and people will look and behave. I anticipate spending a lot of time building situations, characters and stories, experimenting with different types of stories (combat-oriented vs puzzle-oriented). I’m also really looking forward to playing some of the modules that other people will make, there’s going to be such diversity out there, and so much to learn from everyone else!


    Head over to Neverwinter Nexus for the rest of their "Ladies of Neverwinter" interview.
     
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