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Disco Elysium - Moving RPGs to the Next Level

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 17, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Greenman Gaming previewed Disco Elysium at EGX Rezzed and think it is going to shake up the RPG genre.

    [​IMG]

    ...

    Think it Over

    You have an inventory in Disco Elysium where you can manage the items you pick up. It doesn't end there though, you can also pick up ideas as you proceed through your case. For example, at the start of the game you are asked to investigate a corpse, swinging softly in the breeze from a nearby tree. As part of its narrative structure you can attempt actions or attempt to succeed at challenges through the dialogue options, and it's possible to fail this particular challenge a few times simply because the body has been hanging there several days, and you're quite hungover.

    So even after using something to take the smell away, you might find yourself needing a new option. In comes an idea your partner gives you, to get your shit together. You see, in Disco Elysium you have a second inventory related to ideas and concepts that you come across. Slotting this idea about getting your shit together in there, you are given a small in-world timer which passes as you talk to people. After thirty in-game minutes, the idea ripens and bursts into...the shit singularity, meaning that you do indeed have your shit together.

    [...]
     
    Last edited by a moderator: Apr 18, 2018
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