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Divinity: Original Sin II - AI Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 2, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The AI of Divinity: Original Sin 2 will be updated in an upcoming patch of the game, currently in Early Access.


    AI 2.0 won't just blow up barrels: it will manipulate existing surfaces to make combat much more challenging, it will use your statuses against you, it will use spells and abilities in ways that even we never imagined, and- frankly if we're not careful, it may be well on its way to world domination.

    The way this AI has been using our combat system has already caused us to take a step back and have another look at how some of the unintended uses our skills and spells can have. Because it considers every possible outcome, we've seen AI 2.0 take advantage of things that we thought were relatively insignificant and using them deviously to fit the situation they happened to be in at the time (such as healing people on full health because the want the "Well Rested" status that the First Aid skill gives you, or passing up the opportunity to do a small amount of damage in order to create an oil surface to slow you down and remove your "Haste" status.)

    AI 2.0 has proven so devious that we'll probably have to disable it in the easier game modes, but those of you that want to take it on will have to step it up a notch to survive. However, if you do learn how to defeat our new, ruthless AI then you'll be equipped with an impressive set of combat skills. And of course if the campaign isn't providing enough of a challenge, then you can always step into the arena for a pure combat experience. And speaking of the arena...​

    Besides that there are also other improvements, like new arenas, combat improvements and more (apparently 100 more).
     
    Last edited by a moderator: Feb 3, 2017
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