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Dungeons Of Aledorn - Development Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 4, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Dungeons of Aledorn is still moving towards beta and in their recent update a diagram is shown with what will be part of the beta and what not, next to an update to the status of development.

    [​IMG]

    We are beginning with introduction of new location, a temple located in caves. Players will be led to this location by main storyline, but we don't want to say too much and spoil your surprise. Whether it's only first version of this temple, and we will work on in in the future, we think, that it's worth of sharing.

    ...

    Next topics is focused on herbs (ingredients for alchemy). In Dungeons of Aledorn, there is several biome types a in each of them, there can be different kinds of herbs. We have three levels of herb rarity: common, uncommon and rare. Common and uncommon will be randomly generated into predefined zones. Sometimes you can spot even rare one, but amount of them is strictly limited. Reason of that is to lower amount of grinding, because rare herbs are pretty useful and valuable, and they have huge impact. So in real game, it will work like this: location has 10 zones, where herbs can appear, random amount of common and uncommon herbs and precise number of rare hers will be generated in those zones. How it looks form designers point of view is shown in video below.

    ...

    And what content you should expect in beta? You can experience exploration of several dungeons and some exterior fights. You can visit few towns, loads of interiors, working skills and leveling system. Then you can try simplified camping system and we have bunch of quests prepared as well.

     
    Last edited by a moderator: Oct 5, 2017
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