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Expanded Thief Stronghold - Baldur's Gate 2 Mod Review at Sorcerer's Place

Discussion in 'Game/SP News & Comments' started by Taluntain, May 5, 2012.

  1. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Jun 11, 2000
    Likes Received:
    [​IMG]Montresor, our resident walkthrough scribe, has penned a detailed review of the popular Expanded Thief Stronghold mod for Baldur's Gate 2. The mod gets a good score and here's a snip from the conclusion:

    The mod adds a considerable amount of content to what used to be a rather bland stronghold. You get two new challenging stronghold quests and running the thieves' guild profitably becomes a lot harder unless you learn to break your thieves out of prison rather than paying their way out. The thief stronghold becomes less like running a business as you get to engage actively in a bit of thuggery.

    Also, the mod makes the game much harder for a thief. Your reputation takes a blow during the battle in the barracks, making it more difficult for you to maintain a decent reputation. But then one could easily argue that a thief ought to have a poor reputation. This is especially problematic for a thief of good alignment, in which case you could also argue that a good-aligned thief shouldn't accept the stronghold and run a pack of thieves who smuggle dangerous goods, burgle people's homes and lift purses in the slums.​

    To read the whole review, head over to the thread our Mod Reviews forum.
    Last edited: Sep 19, 2015

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